Related papers: A smoothed particle hydrodynamics method for evapo…
In this paper, we present a new formulation of smoothed particle hydrodynamics (SPH), which, unlike the standard SPH (SSPH), is well-behaved at the contact discontinuity. The SSPH scheme cannot handle discontinuities in density (e.g. the…
Smoothed particle hydrodynamics (SPH) is typically used for barotropic fluids, where the pressure depends only on the local mass density. Here, we show how to incorporate the entropy into the SPH, so that the pressure can also depend on the…
First, a meshless simulation method is presented for multiphase fluid-particle flows with a two-way coupled Smoothed Particle Hydrodynamics (SPH) for the fluid and the Discrete Element Method (DEM) for the solid phase. The unresolved fluid…
A numerical method based on smoothed particle hydrodynamics with adaptive spatial resolution (SPH-ASR) was developed for simulating free surface flows. This method can reduce the computational demands while maintaining the numerical…
Varieties of energy-stable numerical methods have been developed for incompressible two-phase flows based on the Navier-Stokes-Cahn-Hilliard (NSCH) model in the Eulerian framework, while few investigations have been made in the Lagrangian…
The unavailability of accurate boundary treatment methods for compressible Smoothed Particle Hydrodynamics (SPH) severely limits its ability to simulate flows in and around bodies. To this end, challenges specific to compressible flows with…
Maintaining a comfortable temperature inside a building requires appropriate thermal insulation of windows, which can be optimised iteratively with numerical simulation. Smoothed particle hydrodynamics(SPH) is a fully Lagrangian method…
We present a new approach to simulating mixtures of gas and dust in smoothed particle hydrodynamics (SPH). We show how the two-fluid equations can be rewritten to describe a single-fluid 'mixture' moving with the barycentric velocity, with…
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…
We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of…
This paper proposes and validates two new particle regularization techniques for the Smoothed Particle Hydrodynamics (SPH) numerical method to improve its stability and accuracy for free surface flow simulations. We introduce a general form…
I present a review of Smoothed Particle Hydrodynamics (SPH), with the aim of providing a mathematically rigorous, clear derivation of the algorithms from first principles. The method of discretising a continuous field into particles using a…
Smoothed particle hydrodynamics (SPH) discretization techniques are generalized to develop a method, smoothed particle interpolation (SPI), for solving initial value problems of systems of non-hydrodynamical nature. Under this approach, SPH…
This paper presents the Smoothed particle hydrodynamics (SPH) model to examine the propagation of a regular and irregular waves. The SPH method is a grid-less Lagrangian approach which is capable of good accuracy in tracking large…
Particle shifting techniques (PST) have been used to improve the accuracy of the Smoothed Particle Hydrodynamics (SPH) method. Shifting ensures that the particles are distributed homogeneously in space. This may be performed by moving the…
We analyse the performance of twelve different implementations of Smoothed Particle Hydrodynamics (SPH) using seven tests designed to isolate key hydrodynamic elements of cosmological simulations which are known to cause the SPH algorithm…
The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
For turbulent bubbly flows, multi-phase simulations resolving both the liquid and bubbles are prohibitively expensive in the context of different natural phenomena. One example is breaking waves, where bubbles strongly influence wave impact…
We introduce a modified SPH approach that is based on discretising the particle density instead of the mass density. This approach makes it possible to use SPH particles with very different masses to simulate multi-phase flows with large…