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Related papers: Analysis and Modeling of 3D Indoor Scenes

200 papers

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Jisheng Chu , Wenrui Li , Rui Zhao , Wangmeng Zuo , Shifeng Chen , Xiaopeng Fan

Searching for objects in indoor organized environments such as homes or offices is part of our everyday activities. When looking for a target object, we jointly reason about the rooms and containers the object is likely to be in; the same…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Andrey Kurenkov , Roberto Martín-Martín , Jeff Ichnowski , Ken Goldberg , Silvio Savarese

Scene graphs (SGs) provide structured relational representations crucial for decoding complex, dynamic surgical environments. This PRISMA-ScR-guided scoping review systematically maps the evolving landscape of SG research in surgery,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-26 Angelo Henriques , Korab Hoxha , Daniel Zapp , Peter C. Issa , Nassir Navab , M. Ali Nasseri

Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Frank Zhang , Yibo Zhang , Quan Zheng , Rui Ma , Wei Hua , Hujun Bao , Weiwei Xu , Changqing Zou

In this paper, we present a novel, scalable approach for constructing open set, instance-level 3D scene representations, advancing open world understanding of 3D environments. Existing methods require pre-constructed 3D scenes and face…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Rafay Mohiuddin , Sai Manoj Prakhya , Fiona Collins , Ziyuan Liu , André Borrmann

Indoor scene understanding remains a fundamental challenge in robotics, with direct implications for downstream tasks such as navigation and manipulation. Traditional approaches often rely on closed-set recognition or loop closure, limiting…

Robotics · Computer Science 2025-06-10 Hongming Chen , Yiyang Lin , Ziliang Li , Biyu Ye , Yuying Zhang , Ximin Lyu

Humans can perceive scenes in 3D from a handful of 2D views. For AI agents, the ability to recognize a scene from any viewpoint given only a few images enables them to efficiently interact with the scene and its objects. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Shengyi Qian , Alexander Kirillov , Nikhila Ravi , Devendra Singh Chaplot , Justin Johnson , David F. Fouhey , Georgia Gkioxari

Semantic segmentation of raw 3D point clouds is an essential component in 3D scene analysis, but it poses several challenges, primarily due to the non-Euclidean nature of 3D point clouds. Although, several deep learning based approaches…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Saqib Ali Khan , Yilei Shi , Muhammad Shahzad , Xiao Xiang Zhu

For many fundamental scene understanding tasks, it is difficult or impossible to obtain per-pixel ground truth labels from real images. We address this challenge by introducing Hypersim, a photorealistic synthetic dataset for holistic…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Mike Roberts , Jason Ramapuram , Anurag Ranjan , Atulit Kumar , Miguel Angel Bautista , Nathan Paczan , Russ Webb , Joshua M. Susskind

Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from…

Graphics · Computer Science 2025-07-22 Yaru Liu , Derek Nowrouzezahri , Morgan Mcguire

In the world of technology and AI, digital models play an important role in our lives and are an essential part of the digital twins of real-world objects. They can be created by designers, artists, or game developers using spline curves…

Graphics · Computer Science 2025-05-20 Rushan Ziatdinov , Rifkat Nabiyev

We apply style transfer on mesh reconstructions of indoor scenes. This enables VR applications like experiencing 3D environments painted in the style of a favorite artist. Style transfer typically operates on 2D images, making stylization…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Lukas Höllein , Justin Johnson , Matthias Nießner

3D mapping in dynamic environments poses a challenge for modern researchers in robotics and autonomous transportation. There are no universal representations for dynamic 3D scenes that incorporate multimodal data such as images, point…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Dmitry Yudin

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large…

Virtual Reality applications are becoming increasingly mature. The requirements and complexity of such systems is steadily increasing. Realistic and detailed environments are often omitted in order to concentrate on the interaction…

Human-Computer Interaction · Computer Science 2021-07-09 Alexander Schäfer , Gerd Reis , Didier Stricker

Traditionally, 3D scene synthesis requires expert knowledge and significant manual effort. Automating this process could greatly benefit fields such as architectural design, robotics simulation, virtual reality, and gaming. Recent…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Rui Huang , Guangyao Zhai , Zuria Bauer , Marc Pollefeys , Federico Tombari , Leonidas Guibas , Gao Huang , Francis Engelmann

Robots require a semantic understanding of their surroundings to operate in an efficient and explainable way in human environments. In the literature, there has been an extensive focus on object labeling and exhaustive scene graph…

Robotics · Computer Science 2024-04-16 Roberto Bigazzi , Lorenzo Baraldi , Shreyas Kousik , Rita Cucchiara , Marco Pavone

Semantic scene segmentation plays a critical role in a wide range of robotics applications, e.g., autonomous navigation. These applications are accompanied by specific computational restrictions, e.g., operation on low-power GPUs, at…

Computer Vision and Pattern Recognition · Computer Science 2021-08-26 Maria Tzelepi , Anastasios Tefas