Related papers: Multiresolution Match Kernels for Gesture Video Cl…
This paper contributes a new high-quality dataset for hand gesture recognition in hand hygiene systems, named "MFH". Generally, current datasets are not focused on: (i) fine-grained actions; and (ii) data mismatch between different…
The ever-growing popularity of Kinect and inertial sensors has prompted intensive research efforts on human action recognition. Since human actions can be characterized by multiple feature representations extracted from Kinect and inertial…
In this paper we propose the use of quantum genetic algorithm to optimize the support vector machine (SVM) for human action recognition. The Microsoft Kinect sensor can be used for skeleton tracking, which provides the joints' position…
Image Classification based on BOW (Bag-of-words) has broad application prospect in pattern recognition field but the shortcomings are existed because of single feature and low classification accuracy. To this end we combine three…
Feature means countenance, remote sensing scene objects with similar characteristics, associated to interesting scene elements in the image formation process. They are classified into three types in image processing, that is low, middle and…
Gesture recognition has attracted considerable attention owing to its great potential in applications. Although the great progress has been made recently in multi-modal learning methods, existing methods still lack effective integration to…
Gesture recognition is getting more and more popular due to various application possibilities in human-machine interaction. Existing multi-modal gesture recognition systems take multi-modal data as input to improve accuracy, but such…
Existing RGB-Thermal Video Object Detection (RGBT VOD) methods predominantly rely on the manual alignment of image pairs, that is both labor-intensive and time-consuming. This dependency significantly restricts the scalability and practical…
Online micro gesture recognition from hand skeletons is critical for VR/AR interaction but faces challenges due to limited public datasets and task-specific algorithms. Micro gestures involve subtle motion patterns, which make constructing…
Existing marker-less motion capture methods often assume known backgrounds, static cameras, and sequence specific motion priors, which narrows its application scenarios. Here we propose a fully automatic method that given multi-view video,…
Human-to-Robot handovers are useful for many Human-Robot Interaction scenarios. It is important to recognize when a human intends to initiate handovers, so that the robot does not try to take objects from humans when a handover is not…
Bodily behavioral language is an important social cue, and its automated analysis helps in enhancing the understanding of artificial intelligence systems. Furthermore, behavioral language cues are essential for active engagement in social…
Despite an exciting new wave of multimodal machine learning models, current approaches still struggle to interpret the complex contextual relationships between the different modalities present in videos. Going beyond existing methods that…
Representing images or videos as object-level feature vectors, rather than pixel-level feature maps, facilitates advanced visual tasks. Object-Centric Learning (OCL) primarily achieves this by reconstructing the input under the guidance of…
Self-supervised learning (SSL) techniques have recently produced outstanding results in learning visual representations from unlabeled videos. Despite the importance of motion in supervised learning techniques for action recognition, SSL…
Existing video-based human pose estimation methods extensively apply large networks onto every frame in the video to localize body joints, which suffer high computational cost and hardly meet the low-latency requirement in realistic…
This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…
In this paper, a computer-vision-assisted simulation method is proposed to address the issue of training dataset acquisition for wireless hand gesture recognition. In the existing literature, in order to classify gestures via the wireless…
A recent paper (Neural Networks, {\bf 132} (2020), 253-268) introduces a straightforward and simple kernel based approximation for manifold learning that does not require the knowledge of anything about the manifold, except for its…
Sign(ed) languages use gestures, such as hand or head movements, for communication. Sign language recognition is an assistive technology for individuals with hearing disability and its goal is to improve such individuals' life quality by…