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We study the complexity of evaluating queries on probabilistic databases under bag semantics. We focus on self-join free conjunctive queries, and probabilistic databases where occurrences of different facts are independent, which is the…

Databases · Computer Science 2023-07-18 Martin Grohe , Peter Lindner , Christoph Standke

Computational preference elicitation methods are tools used to learn people's preferences quantitatively in a given context. Recent works on preference elicitation advocate for active learning as an efficient method to iteratively construct…

Human-Computer Interaction · Computer Science 2024-07-29 Vijay Keswani , Vincent Conitzer , Hoda Heidari , Jana Schaich Borg , Walter Sinnott-Armstrong

We present a declarative language, PP, for the high-level specification of preferences between possible solutions (or trajectories) of a planning problem. This novel language allows users to elegantly express non-trivial, multi-dimensional…

Artificial Intelligence · Computer Science 2009-09-29 Tran Cao Son , Enrico Pontelli

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

We study strategic candidate positioning in multidimensional spatial-voting elections. Voters and candidates are represented as points in $\mathbb{R}^d$, and each voter supports the candidate that is closest under a distance induced by an…

Computer Science and Game Theory · Computer Science 2025-08-20 Colin Cleveland , Bart de Keijzer , Maria Polukarov

When deploying machine learning models in production for any product/application, there are three properties that are commonly desired. First, the models should be generalizable, in that we can extend it to further use cases as our…

Computation and Language · Computer Science 2023-08-17 Abi Aryan , Aakash Kumar Nain , Andrew McMahon , Lucas Augusto Meyer , Harpreet Singh Sahota

Election systems based on scores generally determine the winner by computing the score of each candidate and the winner is the candidate with the best score. It would be natural to expect that computing the winner of an election is at least…

Computer Science and Game Theory · Computer Science 2019-11-21 Zack Fitzsimmons , Edith Hemaspaandra

These notes contain, among others, a proof that the average running time of an easy solution to the satisfiability problem for propositional calculus is, under some reasonable assumptions, linear (with constant 2) in the size of the input.…

Computational Complexity · Computer Science 2015-04-07 Marek A. Suchenek

The language of probability is used to define several different types of conditional statements. There are four principal types: subjunctive, material, existential, and feasibility. Two further types of conditionals are defined using the…

Logic · Mathematics 2014-09-29 Joseph W. Norman

The Logic of Proofs, LP, and its successor, Justification Logic, is a refinement of the modal logic approach to epistemology in which proofs/justifications are taken into account. In 2000 Kuznets showed that satisfiability for LP is in the…

Logic in Computer Science · Computer Science 2014-04-29 Antonis Achilleos

We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote…

Computer Science and Game Theory · Computer Science 2014-01-21 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

We consider a two-round election model involving $m$ voters and $n$ candidates. Each voter is endowed with a strict preference list ranking the candidates. In the first round, the candidates are partitioned into two subsets, $A$ and $B$,…

Computer Science and Game Theory · Computer Science 2026-03-17 Emilio De Santis , Antonio Di Crescenzo , Verdiana Mustaro

Recommender systems are software applications that help users find items of interest in situations of information overload in a personalized way, using knowledge about the needs and preferences of individual users. In conversational…

Artificial Intelligence · Computer Science 2022-02-10 Tommaso Di Noia , Francesco Donini , Dietmar Jannach , Fedelucio Narducci , Claudio Pomo

Let L be some extension of classical propositional logic. The non-iterated probabilistic logic over L, is the logic PL that is defined by adding non-nested probabilistic operators in the language of L. For example in PL we can express a…

Logic in Computer Science · Computer Science 2019-02-12 Ioannis Kokkinis

The increasing cost of electoral campaigns raises the need for effective campaign planning and a precise understanding of the return of such investment. Interestingly, despite the strong impact of elections on our daily lives, how this…

Reinforcement learning is hard in general. Yet, in many specific environments, learning is easy. What makes learning easy in one environment, but difficult in another? We address this question by proposing a simple measure of…

Machine Learning · Computer Science 2021-10-08 David Abel , Cameron Allen , Dilip Arumugam , D. Ellis Hershkowitz , Michael L. Littman , Lawson L. S. Wong

We propose a framework to measure, evaluate, and rank campaign effectiveness in the ongoing 2016 U.S. presidential election. Using Twitter data collected from Sept. 2015 to Jan. 2016, we first uncover the tweeting tactics of the candidates…

Social and Information Networks · Computer Science 2017-04-10 Yu Wang , Xiyang Zhang , Jiebo Luo

Choice functions constitute a simple, direct and very general mathematical framework for modelling choice under uncertainty. In particular, they are able to represent the set-valued choices that appear in imprecise-probabilistic decision…

Artificial Intelligence · Computer Science 2019-05-22 Jasper De Bock , Gert de Cooman

Persuasion studies how an informed principal may influence the behavior of agents by the strategic provision of payoff-relevant information. We focus on the fundamental multi-receiver model by Arieli and Babichenko (2019), in which there…

Computer Science and Game Theory · Computer Science 2020-04-01 Matteo Castiglioni , Andrea Celli , Nicola Gatti

We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted,…

Computer Science and Game Theory · Computer Science 2015-09-16 Robert Bredereck , Jiehua Chen , Gerhard J. Woeginger
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