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We study trapped surfaces from the point of view of local isometric embedding into three-dimensional Riemannian manifolds. When a two-surface is embedded into three-dimensional Euclidean space, the problem of finding all surfaces applicable…
We consider the problem of computing the distance-dependent two-point function of general planar maps and hypermaps, i.e. the problem of counting such maps with two marked points at a prescribed distance. The maps considered here may have…
Bird's-eye-view (BEV) is a powerful and widely adopted representation for road scenes that captures surrounding objects and their spatial locations, along with overall context in the scene. In this work, we focus on bird's eye semantic…
In this paper, we consider the orthogonal projection of a surface in $\mathbb{R}^3$ for a given view direction. We then introduce and investigate several invariants of the families of the plane curves that locally configure the projection…
This work covers multiple aspects of overt visual attention on 3D renders: measurement, projection, visualization, and application to studying the influence of material appearance on looking behaviour. In the scope of this work, we ran an…
In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…
The human visual system is well-tuned to detect faces of all shapes and sizes. While this brings obvious survival advantages, such as a better chance of spotting unknown predators in the bush, it also leads to spurious face detections.…
Current sky surveys have been conducted very accurately in order to understand our universe. One of the phenomena survey maps provide is gravitational effect. Albert Einstein (1936) first discussed the possibilities of gravitational lensing…
Vision systems in nature show remarkable diversity, from simple light-sensitive patches to complex camera eyes with lenses. While natural selection has produced these eyes through countless mutations over millions of years, they represent…
This paper constructs a Riemann surface associated to the icosahedron and discusses the geodesics associated to a flat metric on this surface. Because of the icosahedral symmetry, this is a distinguished special case of the example treated…
In this paper, a generalization of cloaking is presented: instead of an empty region of space, an inhomogeneous structure is transformed via Pendry's map in order to give, to any object hidden in the central hole of the cloak, a completely…
In this paper, we study the problem of reproducing the world lighting from a single image of an object covered with random specular microfacets on the surface. We show that such reflectors can be interpreted as a randomized mapping from the…
Eberhard-type theorems are statements about the realizability of a polytope (or more general polyhedral maps) given the valency of its vertices and sizes of its polygonal faces up to a linear linear degree of freedom. We present new…
Computational ghost imaging relies on the decomposition of an image into patterns that are summed together with weights that measure the overlap of each pattern with the scene being imaged. These tasks rely on a computer. Here we…
For a plane symmetric object we can find two views - mirrored at the plane of symmetry - that will yield the exact same image of that object. In consequence, having one image of a plane symmetric object and a calibrated camera, we can…
An example of reversible (or hinge inside-out transformable) figures is the Dudeney's Haberdasher's puzzle in which an equilateral triangle is dissected into four pieces, then hinged like a chain, and then is transformed into a square by…
We present an optical mapping near-eye (OMNI) three-dimensional display method for wearable devices. By dividing a display screen into different sub-panels and optically mapping them to various depths, we create a multiplane volumetric…
Ptychography involves a sample being illuminated by a coherent, localised probe of illumination. When the probe interacts with the sample, the light is diffracted and a diffraction pattern is detected. Then the probe or sample is shifted…
Polygonal slap maps are piecewise affine expanding maps of the interval obtained by projecting the sides of a polygon along their normals onto the perimeter of the polygon. These maps arise in the study of polygonal billiards with…
We study the problem of rotating a simple polygon to contain the maximum number of elements from a given point set in the plane. We consider variations of this problem where the rotation center is a given point or lies on a line segment, a…