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Coin flipping is a cryptographic primitive in which two spatially separated players, who in principle do not trust each other, wish to establish a common random bit. If we limit ourselves to classical communication, this task requires…
We construct a non-locality game that can be won with certainty by a quantum strategy using log n shared EPR-pairs, while any classical strategy has winning probability at most 1/2+O(log n/sqrt{n}). This improves upon a recent result of…
This paper investigates the powers and limitations of quantum entanglement in the context of cooperative games of incomplete information. We give several examples of such nonlocal games where strategies that make use of entanglement…
A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…
Sharing correlated random variables is a resource for a number of information theoretic tasks such as privacy amplification, simultaneous message passing, secret sharing and many more. In this article, we show that to establish such a…
In quantum cryptography, the level of security attainable by a protocol which implements a particular task $N$ times bears no simple relation to the level of security attainable by a protocol implementing the task once. Useful partial…
We consider the problem of a particular kind of quantum correlation that arises in some two-party games. In these games, one player is presented with a question they must answer, yielding an outcome of either 'win' or 'lose'. Molina and…
Certified randomness guaranteed to be unpredictable by adversaries is central to information security. The fundamental randomness inherent in quantum physics makes certification possible from devices that are only weakly characterised, i.e.…
We show a general method of compiling any $k$-prover non-local game into a single-prover interactive game maintaining the same (quantum) completeness and (classical) soundness guarantees (up to negligible additive factors in a security…
A cryptographic compiler introduced by Kalai et al. (STOC'23) converts any nonlocal game into an interactive protocol with a single computationally bounded prover. Although the compiler is known to be sound in the case of classical provers…
We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that…
We present a two-party protocol for quantum gambling, a new task closely related to coin tossing. The protocol allows two remote parties to play a gambling game, such that in a certain limit it becomes a fair game. No unconditionally secure…
In space-like separated experiments and other scenarios where multiple parties share a classical common cause but no cause-effect relations, quantum theory allows a variety of nonsignaling resources which are useful for distributed quantum…
We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…
We devised a protocol that allows two parties, who may malfunction or intentionally convey incorrect information in communication through a quantum channel, to verify each other's measurements and agree on each other's results. This has…
Communication games are one of the widely used tools that are designed to demonstrate quantum supremacy over classical resources. In that, two or more parties collaborate to perform an information processing task to achieve the highest…
Many protocols in distributed computing rely on a source of randomness, usually called a random beacon, both for their applicability and security. This is especially true for proof-of-stake blockchain protocols in which the next miner or…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
Although quantum random number generators rely on the inherent indeterminism of quantum mechanics, ensuring that the numbers produced are secure remains a significant challenge. We introduce two semi-device-independent randomness expansion…
We compare the power of quantum and classical physics in terms of randomness certification from devices which are only partially characterised. We study randomness certification based on state discrimination and take noncontextuality as the…