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Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with $\omega$-regular winning conditions, specified as parity objectives, which can express properties…

Logic in Computer Science · Computer Science 2018-03-20 Tomáš Brázdil , Krishnendu Chatterjee , Jan Křetínský , Viktor Toman

We present a new tool for verification of modal mu-calculus formulae for process specifications, based on symbolic parity games. It enhances an existing method, that first encodes the problem to a Parameterised Boolean Equation System…

Logic in Computer Science · Computer Science 2014-07-31 Gijs Kant , Jaco van de Pol

We develop a new approach for approximating large independent sets when the input graph is a one-sided spectral expander - that is, the uniform random walk matrix of the graph has its second eigenvalue bounded away from 1. Consequently, we…

Data Structures and Algorithms · Computer Science 2024-11-07 Mitali Bafna , Jun-Ting Hsieh , Pravesh K. Kothari

Recently, five quasi-polynomial-time algorithms solving parity games were proposed. We elaborate on one of the algorithms, by Lehtinen (2018). Czerwi\'nski et al. (2019) observe that four of the algorithms can be expressed as constructions…

Formal Languages and Automata Theory · Computer Science 2019-10-10 Paweł Parys

Span program is a linear-algebraic model of computation which can be used to design quantum algorithms. For any Boolean function there exists a span program that leads to a quantum algorithm with optimal quantum query complexity. In…

Quantum Physics · Physics 2015-10-28 Agnis Āriņš

The linear complexity of a sequence $s$ is one of the measures of its predictability. It represents the smallest degree of a linear recursion which the sequence satisfies. There are several algorithms to find the linear complexity of a…

Cryptography and Security · Computer Science 2019-12-30 Yeow Meng Chee , Johan Chrisnata , Tuvi Etzion , Han Mao Kiah

This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the…

Logic in Computer Science · Computer Science 2025-10-10 Gilles Geeraerts , Frédéric Herbreteau , Jean-François Raskin , Alexis Reynouard

Visibility algorithms are a family of geometric and ordering criteria by which a real-valued time series of N data is mapped into a graph of N nodes. This graph has been shown to often inherit in its topology non-trivial properties of the…

Chaotic Dynamics · Physics 2018-07-04 Lucas Lacasa , Wolfram Just

Massively-parallel graph algorithms have received extensive attention over the past decade, with research focusing on three memory regimes: the superlinear regime, the near-linear regime, and the sublinear regime. The sublinear regime is…

Data Structures and Algorithms · Computer Science 2023-03-01 Orr Fischer , Adi Horowitz , Rotem Oshman

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

Computer Science and Game Theory · Computer Science 2021-09-20 Tobias Winkler , Maximilian Weininger

In recent work, Watanabe, Eberhart, Asada, and Hasuo have shown that parity games can be seen as string diagrams, that is, as the morphisms of a symmetric monoidal category, an algebraic structure with two different operations of…

Logic in Computer Science · Computer Science 2025-01-31 Robin Piedeleu

Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

Logic in Computer Science · Computer Science 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

Parity-SAT is the problem of determining whether a given CNF formula has an odd number of satisfying assignments. As a canonical $\oplus$P-complete problem, it represents a fundamental variant of the exact model counting problem (#SAT).…

Data Structures and Algorithms · Computer Science 2026-05-18 Sanjay Jain , Junqiang Peng , Frank Stephan , Haoyun Tang , Mingyu Xiao

The strategy improvement algorithm for mean payoff games and parity games is a local improvement algorithm, just like the simplex algorithm for linear programs. Their similarity has turned out very useful: many lower bounds on running time…

Computer Science and Game Theory · Computer Science 2025-09-22 Matthew Maat

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Despite there being significant work on developing spectral, and metric embedding based approximation algorithms for hypergraph generalizations of conductance, little is known regarding the approximability of hypergraph partitioning…

Data Structures and Algorithms · Computer Science 2023-07-27 Antares Chen , Lorenzo Orecchia , Erasmo Tani

We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…

Computational Complexity · Computer Science 2015-03-19 Venkatesan Guruswami , Ali Kemal Sinop

We investigate quantum and nonsignaling generalizations of perfect matchings in graphs using nonlocal games. Specifically, we introduce nonlocal games that test for $L$-perfect matchings in bipartite graphs, perfect matchings in general…

Quantum Physics · Physics 2025-02-10 David Cui , Laura Mančinska , Seyed Sajjad Nezhadi , David E. Roberson

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

Computer Science and Game Theory · Computer Science 2015-07-01 Hugo Gimbert , Florian Horn

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann
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