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Related papers: Foveated Video Streaming for Cloud Gaming

200 papers

Volumetric video emerges as a new attractive video paradigm in recent years since it provides an immersive and interactive 3D viewing experience with six degree-of-freedom (DoF). Unlike traditional 2D or panoramic videos, volumetric videos…

Multimedia · Computer Science 2023-08-17 Kaiyuan Hu , Haowen Yang , Yili Jin , Junhua Liu , Yongting Chen , Miao Zhang , Fangxin Wang

Video streaming is a fundamental Internet service, while the quality still cannot be guaranteed especially in poor network conditions such as bandwidth-constrained and remote areas. Existing works mainly work towards two directions:…

Networking and Internet Architecture · Computer Science 2026-02-04 Tianyi Gong , Zijian Cao , Zixing Zhang , Jiangkai Wu , Xinggong Zhang , Shuguang Cui , Fangxin Wang

This paper describes a new approach for allocating resources to video streaming traffic. Assuming that the future channel state can be predicted for a certain time, we minimize the fraction of the bandwidth consumed for smooth streaming by…

Multimedia · Computer Science 2013-04-11 Sanam Sadr , Stefan Valentin

The explosive demand of on-line video from smart mobile devices poses unprecedented challenges to delivering high quality of experience (QoE) over wireless networks. Streaming high-definition video with low delay is difficult mainly due to…

Multimedia · Computer Science 2016-05-12 Kairan Sun , Huazi Zhang , Dapeng Wu

Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Ruyi Xu , Guangxuan Xiao , Yukang Chen , Liuning He , Kelly Peng , Yao Lu , Song Han

Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Wang Shen , Wenbo Bao , Guangtao Zhai , Charlie L Wang , Jerry W Hu , Zhiyong Gao

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

Multimedia · Computer Science 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

Video-on-demand streaming has benefitted from \textit{content-adaptive encoding} (CAE), i.e., adaptation of resolution and/or quantization parameters for each scene based on convex hull optimization. However, CAE is very challenging to…

Image and Video Processing · Electrical Eng. & Systems 2025-12-01 Shakarim Soltanayev , Odysseas Zisimopoulos , Mohammad Ashraful Anam , Man Cheung Kung , Angeliki Katsenou , Yiannis Andreopoulos

We propose and analyze centralized and distributed algorithms for device-to-device video scheduling and streaming. The proposed algorithms address jointly the problems of device-to-device link scheduling and video quality adaptation in…

Networking and Internet Architecture · Computer Science 2014-06-20 Joongheon Kim , Andreas F. Molisch , Giuseppe Caire

Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

Human-Computer Interaction · Computer Science 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

In this paper, we tackle the challenge of actively attending to visual scenes using a foveated sensor. We introduce an end-to-end differentiable foveated active vision architecture that leverages a graph convolutional network to process…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 George Killick , Paul Henderson , Paul Siebert , Gerardo Aragon-Camarasa

Nowadays, real-time video communication over the internet through video conferencing applications has become an invaluable tool in everyone's professional and personal life. This trend underlines the need for video coding algorithms that…

Multimedia · Computer Science 2015-10-05 Stamos Katsigiannis , Georgios Papaioannou , Dimitris Maroulis

The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…

Systems and Control · Electrical Eng. & Systems 2022-01-21 Junyan Yang , Yang Jiang , Shuoyao Wang

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…

Multimedia · Computer Science 2022-09-14 Muhammad Asif Khan , Emna Baccour , Zina Chkirbene , Aiman Erbad , Ridha Hamila , Mounir Hamdi , Moncef Gabbouj

Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…

Networking and Internet Architecture · Computer Science 2018-06-11 Anis Elgabli , Ke Liu , Vaneet Aggarwal

This paper proposes and evaluates a novel algorithm for streaming video over HTTP. The problem is formulated as a non-convex optimization problem which is constrained by the predicted available bandwidth, chunk deadlines, available video…

Networking and Internet Architecture · Computer Science 2019-01-23 Anis Elgabli , Vaneet Aggarwal

Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience and enable new business models.

Distributed, Parallel, and Cluster Computing · Computer Science 2016-05-18 Gabriele D'Angelo , Stefano Ferretti , Moreno Marzolla

We propose an efficient batching strategy for variable-length decoding on GPU architectures. During decoding, when candidates terminate or are pruned according to heuristics, our streaming approach periodically "refills" the batch before…

Computation and Language · Computer Science 2021-08-17 Kevin Yang , Violet Yao , John DeNero , Dan Klein

We introduce a Unity based benchmark XRFlux for evaluating Virtual Reality (VR) delivery systems using edge-cloud caching. As VR applications and systems progress, the need to meet strict latency and Quality of Experience (QoE) requirements…

Performance · Computer Science 2024-12-30 Nader Alfares , George Kesidis

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

Networking and Internet Architecture · Computer Science 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali