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A main characteristic of social media is that its diverse content, copiously generated by both standard outlets and general users, constantly competes for the scarce attention of large audiences. Out of this flood of information some topics…

Physics and Society · Physics 2011-12-21 Chunyan Wang , Bernardo A. Huberman

In two-sided platforms (e.g., video streaming or e-commerce), viewers and providers engage in interactive dynamics: viewers benefit from increases in provider populations, while providers benefit from increases in viewer population. Despite…

Computer Science and Game Theory · Computer Science 2025-05-28 Haruka Kiyohara , Fan Yao , Sarah Dean

We study the problem of predicting student knowledge acquisition in online courses from clickstream behavior. Motivated by the proliferation of eLearning lecture delivery, we specifically focus on student in-video activity in lectures…

Machine Learning · Computer Science 2021-11-17 Yun-Wei Chu , Elizabeth Tenorio , Laura Cruz , Kerrie Douglas , Andrew S. Lan , Christopher G. Brinton

Point processes are widely used statistical models for continuous-time discrete event data, such as medical records, crime reports, and social network interactions, to capture the influence of historical events on future occurrences. In…

Machine Learning · Statistics 2026-01-13 Xiuyuan Cheng , Tingnan Gong , Yao Xie

Fact-checking ecosystems on social media depend on the interplay between what users want checked and what contributors are willing to supply. Prior research has largely examined these forces in isolation, yet it remains unclear to what…

Social and Information Networks · Computer Science 2026-02-06 Moritz Pilarski , Nicolas Pröllochs

Remaining a dominant force in Internet traffic, video streaming captivates end users, service providers, and researchers. This paper takes a pragmatic approach to reviewing recent advances in the field by focusing on the prevalent streaming…

Networking and Internet Architecture · Computer Science 2025-07-17 Leonardo Peroni , Sergey Gorinsky

Online social media platforms have recently become integral to our society and daily routines. Every day, users worldwide spend a couple of hours on such platforms, expressing their sentiments and emotional state and contacting each other.…

Machine Learning · Computer Science 2024-04-22 Mohamed A. Allayla , Serkan Ayvaz

This paper leverages heterogeneous auxiliary information to address the data sparsity problem of recommender systems. We propose a model that learns a shared feature space from heterogeneous data, such as item descriptions, product tags and…

Machine Learning · Computer Science 2018-12-18 Tianyu Li , Yukun Ma , Jiu Xu , Bjorn Stenger , Chen Liu , Yu Hirate

File-sharing systems, like many online and traditional information sharing communities (e.g. newsgroups, BBS, forums, interest clubs), are dynamical systems in nature. As peers get in and out of the system, the information content made…

Networking and Internet Architecture · Computer Science 2007-05-23 W. -Y. Ng , W. K. Lin , D. M. Chiu

Social Networks represent one of the most important online sources to share content across a world-scale audience. In this context, predicting whether a post will have any impact in terms of engagement is of crucial importance to drive the…

Social and Information Networks · Computer Science 2023-06-21 Marco Arazzi , Marco Cotogni , Antonino Nocera , Luca Virgili

A significant percentage of online content is now published and consumed via the mechanism of crowdsourcing. While any user can contribute to these forums, a disproportionately large percentage of the content is submitted by very active and…

Computers and Society · Computer Science 2009-05-15 Fang Wu , Dennis M. Wilkinson , Bernardo A. Huberman

The Perception of Security (PoS) refers to people's opinions about security or insecurity in a place or situation. While surveys have traditionally been the primary means to capture such perceptions, they need to be improved in their…

Social and Information Networks · Computer Science 2025-07-08 Cristian Pulido , Francisco Gómez

Online social networks (e.g. Facebook, Twitter, Youtube) provide a popular, cost-effective and scalable framework for sharing user-generated contents. This paper addresses the intrinsic incentive problems residing in social networks using a…

Social and Information Networks · Computer Science 2011-09-21 Yu Zhang , Jaeok Park , Mihaela van der Schaar

With the increasing popularity of social means to satisfy information needs using Social Media (e.g., Social Media Question Asking, SMQA) or Social Information Retrieval approaches, this paper tries to identify types of information needs…

Computers and Society · Computer Science 2016-07-08 Christoph Fuchs , Akash Nayyar , Ruth Nussbaumer , Georg Groh

Online social networking services allow their users to post content in the form of text, images or videos. The main mechanism driving content diffusion is the possibility for users to re-share the content posted by their social connections,…

Social and Information Networks · Computer Science 2016-04-01 Ryota Kobayashi , Renaud Lambiotte

Image based social networks are among the most popular social networking services in recent years. With tremendous images uploaded everyday, understanding users' preferences on user-generated images and making recommendations have become an…

Social and Information Networks · Computer Science 2021-03-05 Le Wu , Lei Chen , Richang Hong , Yanjie Fu , Xing Xie , Meng Wang

We model social media as collections of users producing and consuming content. Users value consuming content, but doing so uses up their scarce attention, and hence they prefer content produced by more able users. Users also value receiving…

General Economics · Economics 2021-04-05 Apostolos Filippas , John Horton

In this paper we shall consider the problem of deploying attention to subsets of the video streams for collating the most relevant data and information of interest related to a given task. We formalize this monitoring problem as a foraging…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Paolo Napoletano , Giuseppe Boccignone , Francesco Tisato

Many online platforms of today, including social media sites, are two-sided markets bridging content creators and users. Most of the existing literature on platform recommendation algorithms largely focuses on user preferences and…

Computer Science and Game Theory · Computer Science 2024-01-23 Daniel Huttenlocher , Hannah Li , Liang Lyu , Asuman Ozdaglar , James Siderius

In this article, we introduce the ContentWise Impressions dataset, a collection of implicit interactions and impressions of movies and TV series from an Over-The-Top media service, which delivers its media contents over the Internet. The…