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The proliferation of smartphones and wearable devices has increased the availability of large amounts of geospatial streams to provide significant automated discovery of knowledge in pervasive environments, but most prominent information…
A growing number of people are using catch-up TV services rather than watching simultaneously with other audience members at the time of broadcast. However, computational support for such catching-up users has not been well explored. In…
In this work, we present an approach for mining user preferences and recommendation based on reviews. There have been various studies worked on recommendation problem. However, most of the studies beyond one aspect user generated- content…
The emergence and wide-spread use of online social networks has led to a dramatic increase on the availability of social activity data. Importantly, this data can be exploited to investigate, at a microscopic level, some of the problems…
In this study, we propose a novel graph-based approach to model, analyze and comprehend user interactions within a social media platform based on post-comment relationship. We construct a user interaction graph from social media data and…
Many recommendation systems rely on point-wise models, which score items individually. However, point-wise models generating scores for a video are unable to account for other videos being recommended in a query. Due to this, diversity has…
A powerful means to help users discover new content in the overwhelming amount of information available today is sharing in online communities such as social networks or crowdsourced platforms. This means comes short in the case of what we…
Online videos have shown tremendous increase in Internet traffic. Most video hosting sites implement recommender systems, which connect the videos into a directed network and conceptually act as a source of pathways for users to navigate.…
Human activities increasingly take place in online environments, providing novel opportunities for relating individual behaviours to population-level outcomes. In this paper, we introduce a simple generative model for the collective…
Current works on Information Centric Networking assume the spectrum of caching strategies under the Least Recently/ Frequently Used (LRFU) scheme as the de-facto standard, due to the ease of implementation and easier analysis of such…
The rapid growth of short videos has necessitated effective recommender systems to match users with content tailored to their evolving preferences. Current video recommendation models primarily treat each video as a whole, overlooking the…
Today's Internet has witnessed an increase in the popularity of mobile video streaming, which is expected to exceed 3/4 of the global mobile data traffic by 2019. To satisfy the considerable amount of mobile video requests, video service…
User participation in online communities is driven by the intertwinement of the social network structure with the crowd-generated content that flows along its links. These aspects are rarely explored jointly and at scale. By looking at how…
Collaborative recommendation is an information-filtering technique that attempts to present information items (movies, music, books, news, images, Web pages, etc.) that are likely of interest to the Internet user. Traditionally,…
Short-form video platforms such as YouTube Shorts increasingly shape how information is consumed, yet the effects of engagement-driven algorithms on content exposure remain poorly understood. This study investigates how different viewing…
Two main trends in today's internet are of major interest for video streaming services: most content delivery platforms coincide towards using adaptive video streaming over HTTP and new network architectures allowing caching at intermediate…
In the recent years, we have witnessed the rapid adoption of social media platforms, such as Twitter, Facebook and YouTube, and their use as part of the everyday life of billions of people worldwide. Given the habit of people to use these…
The growing popularity of online fundraising (aka "crowdfunding") has attracted significant research on the subject. In contrast to previous studies that attempt to predict the success of crowdfunded projects based on specific…
In crowdsourced preference aggregation, it is often assumed that all the annotators are subject to a common preference or utility function which generates their comparison behaviors in experiments. However, in reality annotators are subject…
Microblogging platforms constitute a popular means of real-time communication and information sharing. They involve such a large volume of user-generated content that their users suffer from an information deluge. To address it, numerous…