Related papers: Graph Reconstruction in the Congested Clique
This paper considers the \textit{minimum spanning tree (MST)} problem in the Congested Clique model and presents an algorithm that runs in $O(\log \log \log n)$ rounds, with high probability. Prior to this, the fastest MST algorithm in this…
We give the first analysis of the computational complexity of {\it coalition structure generation over graphs}. Given an undirected graph $G=(N,E)$ and a valuation function $v:2^N\rightarrow\RR$ over the subsets of nodes, the problem is to…
In distributed networks, it is often useful for the nodes to be aware of dense subgraphs, e.g., such a dense subgraph could reveal dense subtructures in otherwise sparse graphs (e.g. the World Wide Web or social networks); these might…
In the standard CONGEST model for distributed network computing, it is known that "global" tasks such as minimum spanning tree, diameter, and all-pairs shortest paths, consume large bandwidth, for their running-time is…
In this paper we study the problem of testing graph isomorphism (GI) in the CONGEST distributed model. In this setting we test whether the distributive network, $G_U$, is isomorphic to $G_K$ which is given as an input to all the nodes in…
Edge intelligence has arisen as a promising computing paradigm for supporting miscellaneous smart applications that rely on machine learning techniques. While the community has extensively investigated multi-tier edge deployment for…
Let $G$ be a graph and $\mathcal{K}_G$ be the set of all cliques of $G$, then the clique graph of G denoted by $K(G)$ is the graph with vertex set $\mathcal{K}_G$ and two elements $Q_i,Q_j \in \mathcal{K}_G$ form an edge if and only if $Q_i…
Let $P$ be a set of $n \geq 5$ points in convex position in the plane. The path graph $G(P)$ of $P$ is an abstract graph whose vertices are non-crossing spanning paths of $P$, such that two paths are adjacent if one can be obtained from the…
Due to the fact much of today's data can be represented as graphs, there has been a demand for generalizing neural network models for graph data. One recent direction that has shown fruitful results, and therefore growing interest, is the…
We prove tight network topology dependent bounds on the round complexity of computing well studied $k$-party functions such as set disjointness and element distinctness. Unlike the usual case in the CONGEST model in distributed computing,…
We consider the corner-stone broadcast task with an adaptive adversary that controls a fixed number of $t$ edges in the input communication graph. In this model, the adversary sees the entire communication in the network and the random…
In this paper, we consider the problem of clustering graph nodes and sparsifying graph edges over distributed graphs, when graph edges with possibly edge duplicates are observed at physically remote sites. Although edge duplicates across…
In this paper, we present a new randomized $O(1)$-approximation algorithm for the All-Pairs Shortest Paths (APSP) problem in weighted undirected graphs that runs in just $O(\log \log \log n)$ rounds in the Congested-Clique model. Before our…
Reducing the running time of graph algorithms is vital for tackling real-world problems such as shortest paths and matching in large-scale graphs, where path information plays a crucial role. To address this critical challenge, this paper…
In this paper we study the problem of dynamically maintaining graph properties under batches of edge insertions and deletions in the massively parallel model of computation. In this setting, the graph is stored on a number of machines, each…
Consider the following asynchronous, opportunistic communication model over a graph $G$: in each round, one edge is activated uniformly and independently at random and (only) its two endpoints can exchange messages and perform local…
Motivated by its relation to the length of cutting plane proofs for the Maximum Biclique problem, we consider the following communication game on a given graph G, known to both players. Let K be the maximal number of vertices in a complete…
The Path Contraction and Cycle Contraction problems take as input an undirected graph $G$ with $n$ vertices, $m$ edges and an integer $k$ and determine whether one can obtain a path or a cycle, respectively, by performing at most $k$ edge…
The problem of network-constrained averaging is to compute the average of a set of values distributed throughout a graph G using an algorithm that can pass messages only along graph edges. We study this problem in the noisy setting, in…
The graph reconstruction problem has been extensively studied under various query models. In this paper, we propose a new query model regarding the number of connected components, which is one of the most basic and fundamental graph…