Related papers: Graph Reconstruction in the Congested Clique
The Congested Clique model proposed by Lotker et al.[SICOMP'05] was introduced in order to provide a simple abstraction for overlay networks. Congested Clique is a model of distributed (or parallel) computing, in which there are $n$ players…
Graph spanners are sparse subgraphs that faithfully preserve the distances in the original graph up to small stretch. Spanner have been studied extensively as they have a wide range of applications ranging from distance oracles, labeling…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…
Two of the most fundamental distributed symmetry-breaking problems are that of finding a maximal independent set (MIS) and a maximal matching (MM) in a graph. It is a major open question whether these problems can be solved in constant…
Augustine et al. [DISC 2022] initiated the study of distributed graph algorithms in the presence of Byzantine nodes in the congested clique model. In this model, there is a set $B$ of Byzantine nodes, where $|B|$ is less than a third of the…
In this work, we use algebraic methods for studying distance computation and subgraph detection tasks in the congested clique model. Specifically, we adapt parallel matrix multiplication implementations to the congested clique, obtaining an…
The reassembling of a simple connected graph G = (V,E) is an abstraction of a problem arising in earlier studies of network analysis. Its simplest formulation is in two steps: (1) We cut every edge of G into two halves, thus obtaining a…
We consider the problem of constructing distributed overlay networks, where nodes in a reconfigurable system can create or sever connections with nodes whose identifiers they know. Initially, each node knows only its own and its neighbors'…
We study graph realization problems from a distributed perspective and we study it in the node capacitated clique (NCC) model of distributed computing, recently introduced for representing peer-to-peer networks. We focus on two central…
A reassembling of a simple graph G = (V,E) is an abstraction of a problem arising in earlier studies of network analysis. There are several equivalent definitions of graph reassembling; in this report we use a definition which makes it…
In the Graph Reconstruction (GR) problem, the goal is to recover a hidden graph by utilizing some oracle that provides limited access to the structure of the graph. The interest is in characterizing how strong different oracles are when the…
We introduce the \emph{graphical reconfigurable circuits (GRC)} model as an abstraction for distributed graph algorithms whose communication scheme is based on local mechanisms that collectively construct long-range reconfigurable channels…
Motivated by the increasing need to understand the distributed algorithmic foundations of large-scale graph computations, we study some fundamental graph problems in a message-passing model for distributed computing where $k \geq 2$…
The main results of this paper are (I) a simulation algorithm which, under quite general constraints, transforms algorithms running on the Congested Clique into algorithms running in the MapReduce model, and (II) a distributed…
We give a simple deterministic constant-round algorithm in the congested clique model for reducing the number of edges in a graph to $n^{1+\varepsilon}$ while preserving the minimum spanning forest, where $\varepsilon > 0$ is any constant.…
In this paper, we present improved algorithms for the $(\Delta+1)$ (vertex) coloring problem in the Congested-Clique model of distributed computing. In this model, the input is a graph on $n$ nodes, initially each node knows only its…
We study distributed algorithms for some fundamental problems in data summarization. Given a communication graph $G$ of $n$ nodes each of which may hold a value initially, we focus on computing $\sum_{i=1}^N g(f_i)$, where $f_i$ is the…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
We propose a Greedy strategy to solve the problem of Graph Cut, called GGC. It starts from the state where each data sample is regarded as a cluster and dynamically merges the two clusters which reduces the value of the global objective…
In this work we address the question of efficiency of distributed computing in anonymous, congested and highly dynamic and not-always-connected networks/systems. More precisely, the system consists of an unknown number of anonymous nodes…