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The multi-armed bandit (MAB) model is one of the most classical models to study decision-making in an uncertain environment. In this model, a player chooses one of $K$ possible arms of a bandit machine to play at each time step, where the…

Machine Learning · Computer Science 2023-06-13 Bo Li , Chi Ho Yeung

Logit dynamics are dynamical systems describing transitions and equilibria of actions of interacting players under uncertainty. An uncertainty is embodied in logit dynamic as a softmax type function often called a logit function originating…

Optimization and Control · Mathematics 2024-09-26 Hidekazu Yoshioka

We extend the adversarial/non-stochastic multi-play multi-armed bandit (MPMAB) to the case where the number of arms to play is variable. The work is motivated by the fact that the resources allocated to scan different critical locations in…

Machine Learning · Computer Science 2021-10-28 Yiyang Wang , Neda Masoud

Convolutional and recurrent neural networks have been widely employed to achieve state-of-the-art performance on classification tasks. However, it has also been noted that these networks can be manipulated adversarially with relative ease,…

Machine Learning · Computer Science 2020-09-08 Shankar A. Deka , Dušan M. Stipanović , Claire J. Tomlin

The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired…

Machine Learning · Computer Science 2025-10-15 Xiaohang Tang , Zhuowen Cheng , Satyabrat Kumar

Dynamic obstacle avoidance is a popular research topic for autonomous systems, such as micro aerial vehicles and service robots. Accurately evaluating the performance of dynamic obstacle avoidance methods necessitates the establishment of a…

Robotics · Computer Science 2024-04-24 Moji Shi , Gang Chen , Álvaro Serra Gómez , Siyuan Wu , Javier Alonso-Mora

Modern consumer devices must execute multimedia applications that exhibit high resource utilization. In order to efficiently execute these applications, the dynamic memory subsystem needs to be optimized. This complex task can be tackled in…

Hardware Architecture · Computer Science 2024-03-08 José L. Risco-Martín , J. Manuel Colmenar , J. Ignacio Hidalgo , Juan Lanchares , Josefa Díaz

The development of ethical AI systems is currently geared toward setting objective functions that align with human objectives. However, finding such functions remains a research challenge, while in RL, setting rewards by hand is a fairly…

Artificial Intelligence · Computer Science 2023-10-10 Marcin Korecki , Damian Dailisan , Cesare Carissimo

This work analyses the disparity in performance between Decision Transformer (DT) and Decision Mamba (DM) in sequence modelling reinforcement learning tasks for different Atari games. The study first observed that DM generally outperformed…

Machine Learning · Computer Science 2024-12-03 Ke Yan

This article proposes an improved trajectory optimization approach for stochastic optimal control of dynamical systems affected by measurement noise by combining optimal control with maximum likelihood techniques to improve the reduction of…

Systems and Control · Electrical Eng. & Systems 2023-12-25 Prakash Mallick , Zhiyong Chen

This work explores three-player game training dynamics, under what conditions three-player games converge and the equilibria the converge on. In contrast to prior work, we examine a three-player game architecture in which all players…

Machine Learning · Computer Science 2022-08-16 Kenneth Christofferson , Fernando J. Yanez

Adversarial training is an effective method to boost model robustness to malicious, adversarial attacks. However, such improvement in model robustness often leads to a significant sacrifice of standard performance on clean images. In many…

Machine Learning · Computer Science 2022-04-29 Pengyue Hou , Ming Zhou , Jie Han , Petr Musilek , Xingyu Li

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

Computer Science and Game Theory · Computer Science 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

Although dynamic games provide a rich paradigm for modeling agents' interactions, solving these games for real-world applications is often challenging. Many real-world interactive settings involve general nonlinear state and input…

Robotics · Computer Science 2023-08-08 Maulik Bhatt , Yixuan Jia , Negar Mehr

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored…

Human-Computer Interaction · Computer Science 2014-02-04 Alamgir Naushad

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

Machine Learning · Computer Science 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

In dynamic collaborative settings, for artificial intelligence (AI) agents to better align with humans, they must adapt to novel teammates who utilise unforeseen strategies. While adaptation is often simple for humans, it can be challenging…

Machine Learning · Computer Science 2025-04-22 Ravi Hammond , Dustin Craggs , Mingyu Guo , Jakob Foerster , Ian Reid

Self-play preference optimization has emerged as a prominent paradigm for aligning large language models (LLMs). It typically involves a language model to generate on-policy responses for prompts and a reward model (RM) to guide the…

Computation and Language · Computer Science 2026-03-03 Yao Xiao , Jung-jae Kim , Roy Ka-wei Lee , Lidong Bing

Role-playing agents (RPAs) require balancing multiple objectives, such as instruction following, persona consistency, and stylistic fidelity, which are not always perfectly aligned across different dimensions. While prior work has primarily…

Computation and Language · Computer Science 2026-04-23 Chonghua Liao , Ke Wang , Yuchuan Wu , Ruoran Li , Fei Huang , Yongbin Li

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

Machine Learning · Computer Science 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen