Related papers: Classical vs. quantum communication in XOR games
We investigate the power of interaction in two player quantum communication protocols. Our main result is a rounds-communication hierarchy for the pointer jumping function $f_k$. We show that $f_k$ needs quantum communication $\Omega(n)$ if…
We present two quantum information splitting schemes using respectively tripartite GHZ and asymmetric W states as quantum channels. We show that, if the secret state is chosen from a special ensemble and known to the sender (Alice), then…
We propose a family of non-locality unique games for 2 parties based on a square lattice on an arbitrary surface. We show that, due to structural similarities with error correction codes of Kitaev for fault tolerant quantum computation, the…
In this letter we show that communication when restricted to a single information carrier (i.e. single particle) and finite speed of propagation is fundamentally limited for classical systems. On the other hand, quantum systems can surpass…
Quantum versus classical separation plays a central role in understanding the advantages of quantum computation. In this paper, we present the first exponential separation between quantum and bounded-error randomized communication…
Bell inequalities are important tools in contrasting classical and quantum behaviors. To date, most Bell inequalities are linear combinations of statistical correlations between remote parties. Nevertheless, finding the classical and…
Buhrman, Cleve and Wigderson (STOC'98) showed that for every Boolean function f : {-1,1}^n to {-1,1} and G in {AND_2, XOR_2}, the bounded-error quantum communication complexity of the composed function f o G equals O(Q(f) log n), where Q(f)…
Quantum machine learning applies principles such as superposition and entanglement to data processing and optimization. Variational quantum models operate on qubits in high-dimensional Hilbert spaces and provide an alternative approach to…
We give an explicit family of XOR games with O(n)-bit questions requiring 2^n ebits to play near-optimally. More generally we introduce a new technique for proving lower bounds on the amount of entanglement required by an XOR game: we show…
We derive lower bounds for tradeoffs between the communication C and space S for communicating circuits. The first such bound applies to quantum circuits. If for any function f with image Z the multicolor discrepancy of the communication…
We outline the general construction of three-players games with incomplete information which fulfil the following conditions: (i) symmetry with respect to the exchange of the players; (ii) the existence of the upper bound for total payoff…
What is the communication cost of simulating the correlations produced by quantum theory? We generalize Bell inequalities to the setting of local realistic theories augmented by a fixed amount of classical communication. Suppose two parties…
The most trivial way to simulate classically the communication of a quantum state is to transmit the classical description of the quantum state itself. However, this requires an infinite amount of classical communication if the simulation…
Nonlocal games are a foundational tool for understanding entanglement and constructing quantum protocols in settings with multiple spatially separated quantum devices. In this work, we continue the study initiated by Kalai et al. (STOC '23)…
We show two results about the relationship between quantum and classical messages. Our first contribution is to show how to replace a quantum message in a one-way communication protocol by a deterministic message, establishing that for all…
We define a new model of quantum learning that we call Predictive Quantum (PQ). This is a quantum analogue of PAC, where during the testing phase the student is only required to answer a polynomial number of testing queries. We demonstrate…
We explore the classical communication over quantum channels with one sender and two receivers, or with two senders and one receiver, First, for the quantum broadcast channel (QBC) and the quantum multi-access channel (QMAC), we study the…
We consider general prepare-and-measure scenarios in which Alice can transmit qubit states to Bob, who can perform general measurements in the form of positive operator-valued measures (POVMs). We show that the statistics obtained in any…
We establish novel connections between magic in quantum circuits and communication complexity. In particular, we show that functions computable with low magic have low communication cost. Our first result shows that the $\mathsf{D}\|$…
We show a relation, based on parallel repetition of the Magic Square game, that can be solved, with probability exponentially close to $1$ (worst-case input), by $1D$ (uniform) depth $2$, geometrically-local, noisy (noise below a…