Related papers: Classical vs. quantum communication in XOR games
We present a new example of a partial boolean function whose one-way quantum communication complexity is exponentially lower than its one-way classical communication complexity. The problem is a natural generalisation of the previously…
The Forrelation problem, introduced by Aaronson [A10] and Aaronson and Ambainis [AA15], is a well studied problem in the context of separating quantum and classical models. Variants of this problem were used to give exponential separations…
We study two basic graph parameters, the chromatic number and the orthogonal rank, in the context of classical and quantum exact communication complexity. In particular, we consider two types of communication problems that we call promise…
We demonstrate a two-player communication problem that can be solved in the one-way quantum model by a 0-error protocol of cost O (log n) but requires exponentially more communication in the classical interactive (bounded error) model.
Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. In this work, we develop this perspective by connecting the Bell-locality framework to several…
We study the question of how much classical communication is needed when Alice is given a classical description of a quantum state $|\psi\rangle$ for Bob to recover any expectation value $\langle \psi | M |\psi\rangle$ given an observable…
We study a new type of separation between quantum and classical communication complexity which is obtained using quantum protocols where all parties are efficient, in the sense that they can be implemented by small quantum circuits with…
The coherent superposition of quantum states is an important resource for quantum information processing which distinguishes quantum dynamics and information from their classical counterparts. In this article we determine the coherence…
In this paper we show that, given $k\geq 3$, there exist $k$-player quantum XOR games for which the entangled bias can be arbitrarily larger than the bias of the game when the players are restricted to separable strategies. In particular,…
We study the two-party communication complexity of functions with large outputs, and show that the communication complexity can greatly vary depending on what output model is considered. We study a variety of output models, ranging from the…
It is by now well-established that there exist non-local games for which the best entanglement-assisted performance is not better than the best classical performance. Here we show in contrast that any two-player XOR game, for which the…
The boundary between classical and quantum correlations is well characterised by linear constraints called Bell inequalities. It is much harder to characterise the boundary of the quantum set itself in the space of no-signaling…
We show that any classical two-way communication protocol with shared randomness that can approximately simulate the result of applying an arbitrary measurement (held by one party) to a quantum state of $n$ qubits (held by another), up to…
We obtain strict upper bounds on the bit transmission rate for communication of Classical bit codewords over Quantum channels. Albeit previous arguments in arXiv: 1804.01797 which have demonstrated that lower bounds can be shown to hold for…
XOR games are the simplest model in which the nonlocal properties of entanglement manifest themselves. When there are two players, it is well known that the bias --- the maximum advantage over random play --- of entangled players can be at…
We study shared randomness in the context of multi-party number-in-hand communication protocols in the simultaneous message passing model. We show that with three or more players, shared randomness exhibits new interesting properties that…
Buhrman showed that an efficient communication protocol implies a reliable XOR game protocol. This idea rederives Linial and Shraibman's lower bounds of communication complexity, which was derived by using factorization norms, with worse…
Communication complexity problems (CCPs) are tasks in which separated parties attempt to compute a function whose inputs are distributed among the parties. Their communication is limited so that not all inputs can be sent. We show that…
We consider the scenario where Alice wants to send a secret (classical) $n$-bit message to Bob using a classical key, and where only one-way transmission from Alice to Bob is possible. In this case, quantum communication cannot help to…
We introduce quantum XOR games, a model of two-player one-round games that extends the model of XOR games by allowing the referee's questions to the players to be quantum states. We give examples showing that quantum XOR games exhibit a…