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Related papers: QuickCSG: Fast Arbitrary Boolean Combinations of N…

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We present octree-embedded BSPs, a volumetric mesh data structure suited for performing a sequence of Boolean operations (iterated CSG) efficiently. At its core, our data structure leverages a plane-based geometry representation and integer…

Computational Geometry · Computer Science 2021-03-04 Julius Nehring-Wirxel , Philip Trettner , Leif Kobbelt

DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. Common pitfalls,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-30 Andrey Prokopenko , Damien Lebrun-Grandie , Daniel Arndt

There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…

Graphics · Computer Science 2022-08-09 Vaclav Skala

The goal of this paper is to introduce a new method in computer-aided geometry of solid modeling. We put forth a novel algebraic technique to evaluate any variadic expression between polyhedral d-solids (d = 2, 3) with regularized operators…

Computational Geometry · Computer Science 2026-01-05 Alberto Paoluzzi , Vadim Shapiro , Antonio DiCarlo , Giorgio Scorzelli , Elia Onofri

We propose a hybrid tree algorithm for reducing calculation and communication cost of collision-less N-body simulations. The concept of our algorithm is that we split interaction force into two parts: hard-force from neighbor particles and…

Instrumentation and Methods for Astrophysics · Physics 2014-06-25 Tsuyoshi Watanabe , Naohito Nakasato

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

Computation of bounding boxes is a fundamental problem in high performance rendering, as it is an input to visibility culling and binning operations. In a scene description structured as a tree, clip nodes and blend nodes entail…

Graphics · Computer Science 2022-05-25 Raph Levien

Flat surfaces captured by 3D point clouds are often used for localization, mapping, and modeling. Dense point cloud processing has high computation and memory costs making low-dimensional representations of flat surfaces such as polygons…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Jeremy Castagno , Ella Atkins

We give a quantum algorithm for evaluating a class of boolean formulas (such as NAND trees and 3-majority trees) on a restricted set of inputs. Due to the structure of the allowed inputs, our algorithm can evaluate a depth $n$ tree using…

Quantum Physics · Physics 2012-07-04 Bohua Zhan , Shelby Kimmel , Avinatan Hassidim

A highly recurrent traditional bottleneck in applied mathematics, for which the most popular codes (Mathematica and Matlab) do not offer a solution, is to find all the real solutions of a system of N nonlinear equations in a certain finite…

Systems and Control · Electrical Eng. & Systems 2023-12-12 Fernando Chueca-Diez , Alfonso M. Ganan-Calvo

An efficient solver for the three dimensional free-space Poisson equation is presented. The underlying numerical method is based on finite Fourier series approximation. While the error of all involved approximations can be fully controlled,…

Computational Physics · Physics 2017-10-18 Lukas Exl

We present here a new algorithm for the fast computation of N-point correlation functions in large astronomical data sets. The algorithm is based on kdtrees which are decorated with cached sufficient statistics thus allowing for orders of…

We present a GPU-accelerated backend for QOCO, a C-based solver for quadratic objective second-order cone programs (SOCPs) based on a primal-dual interior point method. Our backend uses NVIDIA's cuDSS library to perform a direct sparse LDL…

Optimization and Control · Mathematics 2026-04-01 Govind M. Chari , Behçet Açıkmeşe

The Boundary representation (B-rep) format is the de-facto shape representation in computer-aided design (CAD) to model solid and sheet objects. Recent approaches to generating CAD models have focused on learning sketch-and-extrude modeling…

The goal of this document is to survey existing methods for recovering CSG representations from unstructured data such as 3D point-clouds or polygon meshes. We review and discuss related topics such as the segmentation and fitting of the…

Graphics · Computer Science 2024-01-24 Pierre-Alain Fayolle , Markus Friedrich

We present FastGPL, a C++ library for the fast evaluation of generalized polylogarithms which appear in many multi-loop Feynman integrals. We implement the iterative algorithm proposed by Vollinga and Weinzierl in a two-step approach, i.e.,…

High Energy Physics - Phenomenology · Physics 2021-12-09 Yuxuan Wang , Li Lin Yang , Bin Zhou

This paper presents Polylidar, an efficient algorithm to extract non-convex polygons from 2D point sets, including interior holes. Plane segmented point clouds can be input into Polylidar to extract their polygonal counterpart, thereby…

Computational Geometry · Computer Science 2020-07-24 Jeremy Castagno , Ella Atkins

Acceleration of algorithms is becoming a crucial problem, if larger data sets are to be processed. Evaluation of algorithms is mostly done by using computational geometry approach and evaluation of computational complexity. However in…

Computational Geometry · Computer Science 2022-08-29 Vaclav Skala

This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists of two stages: (1) two rounds of preprocessing performed on…

Computational Geometry · Computer Science 2016-05-24 Gang Mei

In this paper, we present a GPU-accelerated direct-sum boundary integral method to solve the linear Poisson-Boltzmann (PB) equation. In our method, a well-posed boundary integral formulation is used to ensure the fast convergence of Krylov…

Numerical Analysis · Mathematics 2015-06-12 Weihua Geng , Ferosh Jacob
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