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Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
We investigate cofree coalgebras, and limits and colimits of coalgebras in some abelian monoidal categories of interest, such as bimodules over a ring, and modules and comodules over a bialgebra or Hopf algebra. We find concrete generators…
Homomorphisms between relational structures play a central role in finite model theory, constraint satisfaction and database theory. A central theme in quantum computation is to show how quantum resources can be used to gain advantage in…
In this article, we characterise the operadic variety of commutative associative algebras over a field via a (categorical) condition: the associativity of the so-called cosmash product. This condition, which is closely related to commutator…
Delta lenses are a kind of morphism between categories which are used to model bidirectional transformations between systems. Classical state-based lenses, also known as very well-behaved lenses, are both algebras for a monad and coalgebras…
Behavioural equivalences can be characterized via bisimulations, modal logics and spoiler-defender games. In this paper we review these three perspectives in a coalgebraic setting, which allows us to generalize from the particular branching…
Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…
We consider the functor C that to a unital C*-algebra A assigns the partial order set C(A) of its commutative C*-subalgebras ordered by inclusion. We investigate how some C*-algebraic properties translate under the action of C to…
Extensive games are tools largely used in economics to describe decision processes ofa community of agents. In this paper we propose a formal presentation based on theproof assistant COQ which focuses mostly on infinite extensive games and…
We consider differential operators over a noncommutative algebra $A$ generated by vector fields. These are shown to form a unital associative algebra of differential operators, and act on $A$-modules $E$ with covariant derivative. We use…
We develop an algebraic and operational framework for quantum isomorphisms of hypergraphs, using tools from compact quantum group theory. We introduce a new synchronous version of the hypergraph isomorphism game whose game algebra uniformly…
Kleisli categories have long been recognised as a setting for modelling the linear behaviour of various types of systems. However, the final coalgebra in such settings does not, in general, correspond to a fixed notion of linear semantics.…
The first steps towards linearisation of partial orders and equivalence relations are described. The definitions of partial orders and equivalence relations (on sets) are formulated in a way that is standard in category theory and that…
In the present paper, based on the previous work (Part I), we present a game semantics for the intensional variant of intuitionistic type theory that refutes the principle of uniqueness of identity proofs and validates the univalence axiom,…
Linear system games are a generalization of Mermin's magic square game introduced by Cleve and Mittal. They show that perfect strategies for linear system games in the tensor-product model of entanglement correspond to finite-dimensional…
We consider a finite state, finite action, zero-sum stochastic games with data defining the game lying in the ordered field of algebraic numbers. In both the discounted and the limiting average versions of these games we prove that the…
Inspired by the perspective of Reyes' noncomutative spectral theory, we attempt to develop noncommutative algebraic geometry by introducing ringed coalgebras, which can be thought of as a noncommutative generalization of schemes over a…
Coalgebras for analytic functors uniformly model graph-like systems where the successors of a state may admit certain symmetries. Examples of successor structure include ordered tuples, cyclic lists and multisets. Motivated by goals in…
Game semantics is a denotational semantics presenting compositionally the computational behaviour of various kinds of effectful programs. One of its celebrated achievement is to have obtained full abstraction results for programming…
In recent years methods have been proposed to extend classical game theory into the quantum domain. This paper explores further extensions of these ideas that may have a substantial potential for further research. Upon reformulating quantum…