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Although the halting problem is undecidable, imperfect testers that fail on some instances are possible. Such instances are called hard for the tester. One variant of imperfect testers replies "I don't know" on hard instances, another…
Extensions to finite-state automata on strings, such as multi-head automata or multi-counter automata, have been successfully used to encode many infinite-state non-regular verification problems. In this paper, we consider a generalization…
Unambiguous automata are nondeterministic automata in which every word has at most one accepting run. In this paper we give a polynomial-time algorithm for model checking discrete-time Markov chains against \omega-regular specifications…
Models of a generalized nondeterminism are defined by limitations on nonde- terministic behavior of a computing device. A regular realizability problem is a problem of verifying existence of a special sort word in a regular language. These…
Data automata on data words is a decidable model proposed by Boja\'nczyk et al. in 2006. Class automata, introduced recently by Boja\'nczyk and Lasota, is an extension of data automata which unifies different automata models on data words.…
We look at nondeterministic finite automata augmented with multiple reversal-bounded counters where, during an accepting computation, the behavior of the counters is specified by some fixed pattern. These patterns can serve as a useful…
We introduce and study the repetitive variants of the deterministic and the nondeterministic finite automaton with translucent words (DFAwtw and NFAwtw). On seeing the right sentinel, a repetitive NFAwtw need not halt immediately, accepting…
A condition characterizing the class of regular languages which have several nonisomorphic minimal reversible automata is presented. The condition concerns the structure of the minimum automaton accepting the language under consideration.…
We are motivated by the following question: which data languages admit an active learning algorithm? This question was left open in previous work by the authors, and is particularly challenging for languages recognised by nondeterministic…
The dynamical behavior of non-uniform cellular automata is compared with the one of classical cellular automata. Several differences and similarities are pointed out by a series of examples. Decidability of basic properties like…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
We consider the model of history-deterministic one-counter nets (OCNs). History-determinism is a property of transition systems that allows for a limited kind of non-determinism which can be resolved 'on-the-fly'. Token games, which have…
The determinisation problem for min-plus (tropical) weighted automata was recently shown to be decidable. However, the proof is purely existential, relying on several non-constructive arguments. Our contribution in this work is twofold:…
In [1], we introduced the weakly synchronizing languages for probabilistic automata. In this report, we show that the emptiness problem of weakly synchronizing languages for probabilistic automata is undecidable. This implies that the…
We study the finite satisfiability problem for the two-variable fragment of first-order logic extended with counting quantifiers (C2) and interpreted over linearly ordered structures. We show that the problem is undecidable in the case of…
We consider distributed systems with an arbitrary number of processes, modelled by timed automata that communicate through location guards: a process can take a guarded transition if at least one other process is in a given location. In…
We study the language universality problem for One-Counter Nets, also known as 1-dimensional Vector Addition Systems with States (1-VASS), parameterized either with an initial counter value, or with an upper bound on the allowed counter…
The origin semantics for transducers was proposed in 2014, and led to various characterizations and decidability results that are in contrast with the classical semantics. In this paper we add a further decidability result for…
Cellular automata are one-dimensional arrays of interconnected interacting finite automata. We investigate one of the weakest classes, the real-time one-way cellular automata, and impose an additional restriction on their inter-cell…
The model of asynchronous programming arises in many contexts, from low-level systems software to high-level web programming. We take a language-theoretic perspective and show general decidability and undecidability results for asynchronous…