Related papers: Rational Fair Consensus in the GOSSIP Model
Consensus is one of the most fundamental problems in distributed computing. This paper studies the consensus problem in a synchronous dynamic directed network, in which communication is controlled by an oblivious message adversary. The…
Randomized parallel algorithms for many fundamental problems achieve optimal linear work in expectation, but upgrading this guarantee to hold with high probability (whp) remains a recurring theoretical challenge. In this paper, we address…
In this paper, we look at the problem of randomized leader election in synchronous distributed networks with a special focus on the message complexity. We provide an algorithm that solves the implicit version of leader election (where…
We present a loosely-stabilizing phase clock for population protocols. In the population model we are given a system of $n$ identical agents which interact in a sequence of randomly chosen pairs. Our phase clock is leaderless and it…
This paper considers the multi-dimensional consensus in networked systems, where some of the agents might be misbehaving (or faulty). Despite the influence of these misbehaviors, the benign agents aim to reach an agreement while avoiding…
This paper considers the resilient multi-dimensional consensus problem in networked systems, where some of the agents might be malicious (or faulty). We propose a multi-dimensional consensus algorithm, where at each time step each healthy…
Despite recent advances in achieving fair representations and predictions through regularization, adversarial debiasing, and contrastive learning in graph neural networks (GNNs), the working mechanism (i.e., message passing) behind GNNs…
Proof-of-Stake systems randomly choose, on each round, one of the participants as a consensus leader that extends the chain with the next block such that the selection probability is proportional to the owned stake. However, distributed…
Consensus and Broadcast are two fundamental problems in distributed computing, whose solutions have several applications. Intuitively, Consensus should be no harder than Broadcast, and this can be rigorously established in several models.…
We consider the problem of reliable communication over a network containing a hidden {\it myopic} adversary who can eavesdrop on some $z_{ro}$ links, jam some $z_{wo}$ links, and do both on some $z_{rw}$ links. We provide the first…
In this paper, we study a problem of truthful mechanism design for a strategic variant of the generalized assignment problem (GAP) in a both payment-free and prior-free environment. In GAP, a set of items has to be optimally assigned to a…
We study resilient leader-follower consensus of multi-agent systems (MASs) in the presence of adversarial agents, where agents' communication is modeled by time-varying topologies. The objective is to develop distributed algorithms for the…
This paper studies how to attain fairness in communication for omniscience, where a set of users exchange their observations of a discrete multiple random source to attain omniscience---the state that all users recover the entire source.…
We study the self-stabilizing leader election problem in anonymous $n$-nodes networks. Achieving self-stabilization with low space memory complexity is particularly challenging, and designing space-optimal leader election algorithms remains…
We consider the classical secret sharing problem in the case where all agents are selfish but rational. In recent work, Kol and Naor show that, when there are two players, in the non-simultaneous communication model, i.e. when rushing is…
We consider the problem of resolving contention in communication networks with selfish users. In a \textit{contention game} each of $n \geq 2$ identical players has a single information packet that she wants to transmit using one of $k \geq…
In this paper, we study the continuous-time consensus problem in the presence of adversaries. The networked multi-agent system is modeled as a switched system, where the normal agents have integrator dynamics and the switching signal…
Inspired by distributed resource allocation problems in dynamic topology networks, we initiate the study of distributed consensus with finite messaging passing. We first find a sufficient condition on the network graph for which no…
This paper revisits the problem of multi-agent consensus from a graph signal processing perspective. By defining the graph filter from the consensus protocol, we establish the direct relation between average consensus of multi-agent systems…
Consensus is arguably the most studied problem in distributed computing as a whole, and particularly in the distributed message-passing setting. In this latter framework, research on consensus has considered various hypotheses regarding the…