Related papers: The Kinetics Human Action Video Dataset
Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer…
Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being…
Human motion is created by, and constrained by, our muscles. We take a first step at building computer vision methods that represent the internal muscle activity that causes motion. We present a new dataset, Muscles in Action (MIA), to…
We make available to the community a new dataset to support action-recognition research. This dataset is different from prior datasets in several key ways. It is significantly larger. It contains streaming video with long segments…
Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly…
Piano playing requires agile, precise, and coordinated hand control that stretches the limits of dexterity. Hand motion models with the sophistication to accurately recreate piano playing have a wide range of applications in character…
This paper introduces a video dataset of spatio-temporally localized Atomic Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual actions in 430 15-minute video clips, where actions are localized in space and time,…
We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be…
Analyzing student actions is an important and challenging task in educational research. Existing efforts have been hampered by the lack of accessible datasets to capture the nuanced action dynamics in classrooms. In this paper, we present a…
When creating multi-channel time-series datasets for Human Activity Recognition (HAR), researchers are faced with the issue of subject selection criteria. It is unknown what physical characteristics and/or soft-biometrics, such as age,…
Human action recognition has been a topic of interest across multiple fields ranging from security to entertainment systems. Tracking the motion and identifying the action being performed on a real time basis is necessary for critical…
We propose a method for human action recognition, one that can localize the spatiotemporal regions that `define' the actions. This is a challenging task due to the subtlety of human actions in video and the co-occurrence of contextual…
We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…
Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data,…
Human action recognition is an important application domain in computer vision. Its primary aim is to accurately describe human actions and their interactions from a previously unseen data sequence acquired by sensors. The ability to…
Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow…
Understanding which features humans rely on -- in visually recognizing action similarity is a crucial step towards a clearer picture of human action perception from a learning and developmental perspective. In the present work, we…
Recognizing human actions is a vital task for a humanoid robot, especially in domains like programming by demonstration. Previous approaches on action recognition primarily focused on the overall prevalent action being executed, but we…
Deep learning has shown remarkable progress in a wide range of problems. However, efficient training of such models requires large-scale datasets, and getting annotations for such datasets can be challenging and costly. In this work, we…
This paper classifies human action sequences from videos using a machine translation model. In contrast to classical human action classification which outputs a set of actions, our method output a sequence of action in the chronological…