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Adhering to current HRI paradigms, all of the sensors, visualisation and legibility of actions and motions are borne by the robot or its working cell. This necessarily makes robots more complex or confines them into specialised, structured…
The increase in world elderly population has significantly underlined the need for continuous health care measurement, specifically in rehabilitation monitoring. The new technologies has enabled people to have in home healthcare services,…
This study investigates the use of accelerometer data from a smart watch to infer an individual's emotional state. We present our preliminary findings on a user study with 50 participants. Participants were primed either with audio-visual…
Wireless earbuds are an appealing platform for wearable computing on-the-go. However, their small size and out-of-view location mean they support limited different inputs. We propose finger identification input on earbuds as a novel…
Advertisers are increasingly turning to fingerprinting techniques to track users across the web. As web browsing activity shifts to mobile platforms, traditional browser fingerprinting techniques become less effective; however, device…
Human Activity Recognition (HAR) using wearable and mobile sensors has gained momentum in last few years, in various fields, such as, healthcare, surveillance, education, entertainment. Nowadays, Edge Computing has emerged to reduce…
Airwriting Recognition is the task of identifying letters written in free space with finger movement. Electromyography (EMG) is a technique used to record electrical activity during muscle contraction and relaxation as a result of movement…
While various sensors have been deployed to monitor vehicular flows, sensing pedestrian movement is still nascent. Yet walking is a significant mode of travel in many cities, especially those in Europe, Africa, and Asia. Understanding…
We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D…
Human motion sensing plays a crucial role in smart systems for decision-making, user interaction, and personalized services. Extensive research that has been conducted is predominantly based on cameras, whose intrusive nature limits their…
Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…
Chatter detection from sensor signals has been an active field of research. While some success has been reported using several featurization tools and machine learning algorithms, existing methods have several drawbacks such as manual…
Smartwatches offer powerful features, but their small touchscreens limit the expressiveness of the input that can be achieved. To address this issue, we present, and open-source, the first sonar-based around-device input on an unmodified…
Tactile sensors have been introduced to a wide range of robotic tasks such as robot manipulation to mimic the sense of human touch. However, there has only been a few works that integrate tactile sensing into robot navigation. This paper…
Human activity recognition (HAR) with wearables is one of the serviceable technologies in ubiquitous and mobile computing applications. The sliding-window scheme is widely adopted while suffering from the multi-class windows problem. As a…
Wearable devices such as smartwatches, fitness trackers, and blood-pressure monitors process, store, and communicate sensitive and personal information related to the health, life-style, habits and interests of the wearer. This data is…
In industrial applications, complex tasks require human collaboration since the robot doesn't have enough dexterity. However, the robots are still implemented as tools and not as collaborative intelligent systems. To ensure safety in the…
Step-counting has been widely implemented in wrist-worn devices and is accepted by end users as a quantitative indicator of everyday exercise. However, existing counting approach (mostly on wrist-worn setup) lacks robustness and thus…
With the rapid development of the Internet of Things (IoT) and the rise of 5G communication networks and automatic driving, millimeter wave (mmWave) sensing is emerging and starts impacting our life and workspace. mmWave sensing can sense…
This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…