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We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives involving intersection shaders. Those scenes impose strict…

Graphics · Computer Science 2021-05-24 Vinícius da Silva , Tiago Novello , Hélio Lopes , Luiz Velho

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenyang Li , Xiaoyang Bai , Jinfan Lu , Pengfei Shen , Edmund Y. Lam , Yifan Peng

The connected vehicle technology is a remarkable trend in the field of the intelligent transportation system. Since the actual deployment of the connected vehicle system is still lacking hitherto, simulation is widely adopted as the major…

Systems and Control · Computer Science 2018-09-07 Weitong Zhang , Shuai Liu , Daoya Yao

Photorealistic rendering effects are common in films, but most real time graphics today still rely on scan-line based multi-pass rendering to deliver rich visual experiences. While there have been prior works in distributed path tracing for…

Graphics · Computer Science 2021-10-25 Feng Xie , Petro Mishchuk , Warren Hunt

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…

Graphics · Computer Science 2025-10-22 Bing Xu , Mukund Varma T , Cheng Wang , Tzumao Li , Lifan Wu , Bartlomiej Wronski , Ravi Ramamoorthi , Marco Salvi

With the increasing computational power of today's workstations, real-time physically-based rendering is within reach, rapidly gaining attention across a variety of domains. These have expeditiously applied to medicine, where it is a…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Laura Fink , Sing Chun Lee , Jie Ying Wu , Xingtong Liu , Tianyu Song , Yordanka Stoyanova , Marc Stamminger , Nassir Navab , Mathias Unberath

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

Graphics · Computer Science 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer

With the increasing popularity of human-computer interaction applications, there is also growing interest in generating sufficiently large and diverse data sets for automatic radar-based recognition of hand poses and gestures. Radar…

Signal Processing · Electrical Eng. & Systems 2023-07-31 Johanna Bräunig , Christian Schüßler , Vanessa Wirth , Marc Stamminger , Ingrid Ullmann , Martin Vossiek

The design requirement for flight visual simulation system is studied and the overall structure and development process are proposed in this paper. Through the construction of 3D scene model library and aircraft model, the rendering and…

Computers and Society · Computer Science 2012-12-04 Feng Tian , Wenjian Chai , Chuanyun Wang , Xiaoping Sun

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Grzegorz Wilczyński , Mikołaj Zieliński , Krzysztof Byrski , Joanna Waczyńska , Dominik Belter , Przemysław Spurek

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

With the rapid increase in mobile subscribers, there is a drive towards achieving higher data rates, prompting the use of higher frequencies in future wireless communication technologies. Wave propagation channel modeling for these…

Signal Processing · Electrical Eng. & Systems 2024-06-13 Xueyun Long , Amina Fellan , Mario Pauli , Hans D. Schotten , Thomas Zwick

Autonomous vehicles hold great promise in improving the future of transportation. The driving models used in these vehicles are based on neural networks, which can be difficult to validate. However, ensuring the safety of these models is…

Robotics · Computer Science 2023-09-14 Maximilian Zipfl , Sven Spickermann , J. Marius Zöllner

Despite significant advances in algorithms and hardware, global illumination continues to be a challenge in the real-time domain. Time constraints often force developers to either compromise on the quality of global illumination or…

Graphics · Computer Science 2024-06-13 Alexandr Kuznetsov , Stavros Diolatzis , Anton Sochenov , Anton Kaplanyan

Optical tactile sensors are extensively utilized in intelligent robot manipulation due to their ability to acquire high-resolution tactile information at a lower cost. However, achieving adequate reality and versatility in simulating…

Robotics · Computer Science 2024-05-07 Zirong Shen , Yuhao Sun , Shixin Zhang , Zixi Chen , Heyi Sun , Fuchun Sun , Bin Fang

We tackle the problem of producing realistic simulations of LiDAR point clouds, the sensor of preference for most self-driving vehicles. We argue that, by leveraging real data, we can simulate the complex world more realistically compared…

Computer Vision and Pattern Recognition · Computer Science 2020-06-17 Sivabalan Manivasagam , Shenlong Wang , Kelvin Wong , Wenyuan Zeng , Mikita Sazanovich , Shuhan Tan , Bin Yang , Wei-Chiu Ma , Raquel Urtasun

The ray-tracing is often employed in urban areas for channel modeling with high accuracy but encounters a substantial computational complexity for high mobility scenarios. In this paper, we propose a novel pre-processing method for dynamic…

Signal Processing · Electrical Eng. & Systems 2025-01-07 Songjiang Yang , Cheng-Xiang Wang , Yinghua Wang , Jie Huang , Yuyang Zhou , el-Hadi M. Aggoune

Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing technique that leverages visual perception by reducing sampling…

Graphics · Computer Science 2025-08-29 Bipul Mohanto , Sven Kluge , Martin Weier , Oliver Staadt

This paper presents the development and evaluation of WiThRay, a new wireless three-dimensional ray-tracing (RT) simulator. RT-based simulators are widely used for generating realistic channel data by combining RT methodology to get signal…

Information Theory · Computer Science 2023-04-25 Hyuckjin Choi , Jaehoon Chung , Jaeky Oh , George C. Alexandropoulos , Junil Choi

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

Graphics · Computer Science 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner