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Motivated by the demand of reliable and low latency communications, we employ tools from information theory, stochastic processes and queueing theory, in order to provide a comprehensive framework regarding the analysis of a Time Division…

Information Theory · Computer Science 2019-09-19 Christos K. Kourtellaris , Constantinos Psomas , Ioannis Krikidis

Large-scale video streaming events attract millions of simultaneous viewers, stressing existing delivery infrastructures. Client-driven adaptation reacts slowly to shared congestion, while server-based coordination introduces scalability…

Networking and Internet Architecture · Computer Science 2026-01-27 Yulong Zhang , Ying Cui , Zili Meng , Abhishek Kumar , Dirk Kutscher

Deadline-aware transmission scheduling in immersive video streaming is crucial. The objective is to guarantee that at least a certain block in multi-links is fully delivered within their deadlines, which is referred to as delivery ratio.…

Networking and Internet Architecture · Computer Science 2024-09-02 Tongtong Feng , Qi Qi , Bo He , Jingyu Wang

Video caching can significantly improve backhaul traffic congestion by locally storing the popular content that users frequently request. A privacy-preserving method is desirable to learn how users' demands change over time. As such, this…

Networking and Internet Architecture · Computer Science 2024-02-27 Md Ferdous Pervej , Andreas F Molisch

Fast broadcasting (FB) is a popular near video-on-demand system where a video is divided into equal size segments those are repeatedly transmitted over a number of channels following a pattern. For user satisfaction, it is required to…

Multimedia · Computer Science 2017-11-23 Mohammad Saidur Rahman , Ashfaqur Rahman

Determinism is indispensable for reproducibility in large language model (LLM) training, yet it often exacts a steep performance cost. In widely used attention implementations such as FlashAttention-3, the deterministic backward pass can…

Machine Learning · Computer Science 2026-01-30 Xinwei Qiang , Hongmin Chen , Shixuan Sun , Jingwen Leng , Xin Liu , Minyi Guo

End-to-end (E2E) delay is critical for interactive video streaming (IVS) experiences, but remains unsatisfactory for its long-tail distribution caused by periodic large keyframes. Conventional optimization strategies, such as jitter buffer,…

Multimedia · Computer Science 2025-02-10 Xuedou Xiao , Yingying Zuo , Mingxuan Yan , Kezhong Liu , Wei Wang

We consider streaming over a peer-to-peer network with homogeneous nodes in which a single source broadcasts a data stream to all the users in the system. Peers are allowed to enter or leave the system (adversarially) arbitrarily. Previous…

Networking and Internet Architecture · Computer Science 2014-07-09 Shaileshh Bojja Venkatakrishnan , Pramod Viswanath

Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the…

Multimedia · Computer Science 2014-04-11 Liang Chen , Yipeng Zhou , Dah Ming Chiu

Internet video traffic has been been rapidly increasing and is further expected to increase with the emerging 5G applications such as higher definition videos, IoT and augmented/virtual reality applications. As end-users consume video in…

Networking and Internet Architecture · Computer Science 2019-02-13 Abubakr O. Al-Abbasi , Vaneet Aggarwal , Moo-Ryong Ra

Multiple-Tree Overlay Streaming has attracted a great amount of attention from researchers in the past years. Multiple-tree streaming is a promising alternative to single-tree streaming in terms of node dynamics and load balancing, among…

Networking and Internet Architecture · Computer Science 2014-04-09 Eduardo Lidanski , Supervisor- Giang Nguyen

Traffic for internet video streaming has been rapidly increasing and is further expected to increase with the higher definition videos and IoT applications, such as 360 degree videos and augmented virtual reality applications. While…

Networking and Internet Architecture · Computer Science 2018-07-04 Abubakr Alabbasi , Vaneet Aggarwal , Tian Lan , Yu Xiang , Moo-Ryong Ra , Yih-Farn R. Chen

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

The key premise of federated learning (FL) is to train ML models across a diverse set of data-owners (clients), without exchanging local data. An overarching challenge to this date is client heterogeneity, which may arise not only from…

In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…

Information Theory · Computer Science 2020-09-04 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

The distributed system use to enhance the performance of all types of multimedia service in the next generation network. The packet loss occurs in the video on demand system due to delay and huge traffic load from the both sides of client…

Networking and Internet Architecture · Computer Science 2012-06-18 Soumen Kanrar

With 360$^{\circ}$ video, only a limited fraction of the full view is displayed at each point in time. This has prompted the design of streaming delivery techniques that allow alternative playback qualities to be delivered for each…

We introduce a novel network-adaptive algorithm that is suitable for alleviating network packet losses for low-latency interactive communications between a source and a destination. Our network-adaptive algorithm estimates in real-time the…

Networking and Internet Architecture · Computer Science 2020-06-30 Salma Emara , Silas L. Fong , Baochun Li , Ashish Khisti , Wai-Tian Tan , Xiaoqing Zhu , John Apostolopoulos

In this paper, we consider the problem of optimal scalable video delivery to mobile users in wireless networks given arbitrary Quality Adaptation (QA) mechanisms. In current practical systems, QA and scheduling are performed independently…

Networking and Internet Architecture · Computer Science 2017-08-28 S. Amir Hosseini , Shivendra S. Panwar

Adapting video data rate during streaming can effectively reduce the risk of playback interruptions caused by channel throughput fluctuations. The variations in rate, however, also introduce video quality fluctuations and thus potentially…

Multimedia · Computer Science 2013-11-26 Chao Chen , Xiaoqing Zhu , Gustavo de Veciana , Alan C. Bovik , Robert W. Heath
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