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Related papers: A Rate Adaptation Algorithm for Tile-based 360-deg…

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Streaming 360{\deg} videos requires more bandwidth than non-360{\deg} videos. This is because current solutions assume that users perceive the quality of 360{\deg} videos in the same way they perceive the quality of non-360{\deg} videos.…

Multimedia · Computer Science 2019-11-12 Yu Guan , Chengyuan Zheng , Zongming Guo , Xinggong Zhang , Junchen Jiang

This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…

Multimedia · Computer Science 2021-09-29 Lingzhi Zhao , Ying Cui , Zhi Liu , Yunfei Zhang , Sheng Yang

Quality of experience (QoE) assessment for adaptive video streaming plays a significant role in advanced network management systems. It is especially challenging in case of dynamic adaptive streaming schemes over HTTP (DASH) which has…

Multimedia · Computer Science 2022-03-01 Wei Zhou , Xiongkuo Min , Hong Li , Qiuping Jiang

While live 360 degree video streaming delivers immersive viewing experience, it poses significant bandwidth and latency challenges for content delivery networks. Edge servers are expected to play an important role in facilitating live…

Multimedia · Computer Science 2024-01-30 Chen Li , Tingwei Ye , Tongyu Zong , Liyang Sun , Houwei Cao , Yong Liu

Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for…

Multimedia · Computer Science 2024-03-06 Lei Zhang , Tao Long , Weizhen Xu , Laizhong Cui , Jiangchuan Liu

For $360^{\circ}$ video streaming, FoV-adaptive coding that allocates more bits for the predicted user's field of view (FoV) is an effective way to maximize the rendered video quality under the limited bandwidth. We develop a low-latency…

Image and Video Processing · Electrical Eng. & Systems 2024-03-19 Yixiang Mao , Liyang Sun , Yong Liu , Yao Wang

With increasing advancements in technologies for capturing 360{\deg} videos, advances in streaming such videos have become a popular research topic. However, streaming 360{\deg} videos require high bandwidth, thus escalating the need for…

Multimedia · Computer Science 2021-08-23 Lovish Chopra , Sarthak Chakraborty , Abhijit Mondal , Sandip Chakraborty

With the inevitable dominance of video traffic on the Internet, providing perceptually good video quality is becoming a challenging task. This is partly due to the bursty nature of video traffic, changing network conditions and limitations…

Networking and Internet Architecture · Computer Science 2020-08-18 Qahhar Muhammad Qadir , Alexander A. Kist , Zhongwei Zhang

Over the last few years, 360{\deg} video traffic on the network has grown significantly. A key challenge of 360{\deg} video playback is ensuring a high quality of experience (QoE) with limited network bandwidth. Currently, most studies…

Multimedia · Computer Science 2024-05-21 Haopeng Wang , Zijian Long , Haiwei Dong , Abdulmotaleb El Saddik

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

Multimedia · Computer Science 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…

Multimedia · Computer Science 2018-02-19 Shaowei Xie , Qiu Shen , Yiling Xu , Qiaojian Qian , Shaowei Wang , Zhan Ma , Wenjun Zhang

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

Multimedia · Computer Science 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

Recently, HTTP-Based Adaptive Streaming has become the de facto standard for video streaming over the Internet. It allows the client to adapt media characteristics to varying network conditions in order to maximize Quality of Experience…

Networking and Internet Architecture · Computer Science 2016-03-04 Konstantin Miller , Abdel-Karim Al-Tamimi , Adam Wolisz

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

Information Theory · Computer Science 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

We demonstrate an adaptive bandwidth-efficient 360 VR video streaming system based on MPEG-DASH SRD. We extend MPEG-DASH SRD to the 3D space of 360 VR videos, and showcase a dynamic view-aware adaptation technique to tackle the high…

Multimedia · Computer Science 2017-01-24 Mohammad Hosseini , Viswanathan Swaminathan

360{\deg} videos require significant bandwidth to provide an immersive viewing experience. Wireless systems using terahertz (THz) frequency band can meet this high data rate demand. However, self-blockage is a challenge in such systems. To…

Image and Video Processing · Electrical Eng. & Systems 2024-12-10 Mehdi Setayesh , Vincent W. S. Wong

Mobile streaming video data accounts for a large and increasing percentage of wireless network traffic. The available bandwidths of modern wireless networks are often unstable, leading to difficulties in delivering smooth, high-quality…

Multimedia · Computer Science 2017-03-03 Christos G. Bampis , Alan C. Bovik

User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…

Multimedia · Computer Science 2016-08-31 Xiaoqi Yin , Mihovil Bartulović , Vyas Sekar , Bruno Sinopoli

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

Multimedia · Computer Science 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang