Related papers: Automatic Content-aware Projection for 360{\deg} V…
360 video object segmentation (360VOS) aims to predict temporally-consistent masks in 360 videos, offering full-scene coverage, benefiting applications, such as VR/AR and embodied AI. Learning 360VOS model is nontrivial due to the lack of…
Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency.…
As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish generated 3D content, aiming to enhance its color, style,…
The polyhedron projection for 360-degree video is becoming more and more popular since it can lead to much less geometry distortion compared with the equirectangular projection. However, in the polyhedron projection, we can observe very…
We address the problem of highlight detection from a 360 degree video by summarizing it both spatially and temporally. Given a long 360 degree video, we spatially select pleasantly-looking normal field-of-view (NFOV) segments from unlimited…
The ability to visualize a structure from multiple perspectives is crucial for comprehensive planning and presentation. This paper introduces an advanced application of generative models, akin to Stable Video Diffusion, tailored for…
Text-driven image and video diffusion models have recently achieved unprecedented generation realism. While diffusion models have been successfully applied for image editing, very few works have done so for video editing. We present the…
Inferring 3D human pose from 2D images is a challenging and long-standing problem in the field of computer vision with many applications including motion capture, virtual reality, surveillance or gait analysis for sports and medicine. We…
This paper presents a method for automatic video object segmentation based on the fusion of motion stream, appearance stream, and instance-aware segmentation. The proposed scheme consists of a two-stream fusion network and an instance…
A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives…
Existing video deraining methods are often trained on paired datasets, either synthetic, which limits their ability to generalize to real-world rain, or captured by static cameras, which restricts their effectiveness in dynamic scenes with…
Objects in videos are typically characterized by continuous smooth motion. We exploit continuous smooth motion in three ways. 1) Improved accuracy by using object motion as an additional source of supervision, which we obtain by…
A recent frontier in computer vision has been the task of 3D video generation, which consists of generating a time-varying 3D representation of a scene. To generate dynamic 3D scenes, current methods explicitly model 3D temporal dynamics by…
In this paper we introduce a new dataset for 360-degree video summarization: the transformation of 360-degree video content to concise 2D-video summaries that can be consumed via traditional devices, such as TV sets and smartphones. The…
In this work, we demonstrate that 3D poses in video can be effectively estimated with a fully convolutional model based on dilated temporal convolutions over 2D keypoints. We also introduce back-projection, a simple and effective…
360-degree streaming videos can provide a rich immersive experiences to the users. However, it requires an extremely high bandwidth network. One of the common solutions for saving bandwidth consumption is to stream only a portion of video…
With increasing advancements in technologies for capturing 360{\deg} videos, advances in streaming such videos have become a popular research topic. However, streaming 360{\deg} videos require high bandwidth, thus escalating the need for…
A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos in a self-supervised manner. Relying on temporal continuity in videos, our work assumes that the 3D scene structure in…
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a…
Single-channel 3D reconstruction is widely used in fields such as robotics and medical imaging. While these methods are good at reconstructing 3D geometry, their outputs are typically uncolored 3D models, making 3D colorization necessary…