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Related papers: Automatic Content-aware Projection for 360{\deg} V…

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To render a spherical (360 degree or omnidirectional) image on planar displays, a 2D image -- called as viewport -- must be obtained by projecting a sphere region on a plane, according to the users viewing direction and a predefined field…

Multimedia · Computer Science 2024-06-06 Falah Jabar , Joao Ascenso , Maria Paula Queluz

360{\deg} videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a more complete perspective of our surroundings. While…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Rundong Luo , Matthew Wallingford , Ali Farhadi , Noah Snavely , Wei-Chiu Ma

360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…

Graphics · Computer Science 2019-01-15 Chengzhou Tang , Oliver Wang , Feng Liu , Ping Tan

We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos. A…

Multimedia · Computer Science 2021-05-04 Roberto G. de A. Azevedo , Neil Birkbeck , Ivan Janatra , Balu Adsumilli , Pascal Frossard

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Ting-Hsuan Chen , Ying-Huan Chen , Tao Tu , Jie-Ying Lee , Cho-Ying Wu , Fangzhou Lin , Hengyuan Zhang , David Paz , Xinyu Huang , Yuliang Guo , Yu-Lun Liu , Yue Wang , Liu Ren

360{\deg} images and videos have become an economic and popular way to provide VR experiences using real-world content. However, the manipulation of the stereo panoramic content remains less explored. In this paper, we focus on the…

Graphics · Computer Science 2024-11-05 Kun Huang , Fanglue Zhang , Junhong Zhao , Yiheng Li , Neil Dodgson

Panorama video recently attracts more interest in both study and application, courtesy of its immersive experience. Due to the expensive cost of capturing 360-degree panoramic videos, generating desirable panorama videos by prompts is…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Qian Wang , Weiqi Li , Chong Mou , Xinhua Cheng , Jian Zhang

In this work, we present an integrated system for spatiotemporal summarization of 360-degrees videos. The video summary production mainly involves the detection of salient events and their synopsis into a concise summary. The analysis…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Ioannis Kontostathis , Evlampios Apostolidis , Vasileios Mezaris

We introduce the novel task of Pano2Vid $-$ automatic cinematography in panoramic 360$^{\circ}$ videos. Given a 360$^{\circ}$ video, the goal is to direct an imaginary camera to virtually capture natural-looking normal field-of-view (NFOV)…

Computer Vision and Pattern Recognition · Computer Science 2016-12-08 Yu-Chuan Su , Dinesh Jayaraman , Kristen Grauman

In this paper we propose a geometry-aware model for video object detection. Specifically, we consider the setting that cameras can be well approximated as static, e.g. in video surveillance scenarios, and scene pseudo depth maps can…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Dan Xu , Weidi Xie , Andrew Zisserman

While 360{\deg} cameras offer tremendous new possibilities in vision, graphics, and augmented reality, the spherical images they produce make core feature extraction non-trivial. Convolutional neural networks (CNNs) trained on images from…

Computer Vision and Pattern Recognition · Computer Science 2018-12-10 Yu-Chuan Su , Kristen Grauman

Watching a 360{\deg} sports video requires a viewer to continuously select a viewing angle, either through a sequence of mouse clicks or head movements. To relieve the viewer from this "360 piloting" task, we propose "deep 360 pilot" -- a…

Computer Vision and Pattern Recognition · Computer Science 2017-05-05 Hou-Ning Hu , Yen-Chen Lin , Ming-Yu Liu , Hsien-Tzu Cheng , Yung-Ju Chang , Min Sun

360$^{\circ}$ panoramas are a rich medium, yet notoriously difficult to visualize in the 2D image plane. We explore how intelligent rotations of a spherical image may enable content-aware projection with fewer perceptible distortions.…

Computer Vision and Pattern Recognition · Computer Science 2018-08-14 Bo Xiong , Kristen Grauman

We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Yunuo Chen , Junli Cao , Vidit Goel , Sergei Korolev , Chenfanfu Jiang , Jian Ren , Sergey Tulyakov , Anil Kag

As 360{\deg} cameras become prevalent in many autonomous systems (e.g., self-driving cars and drones), efficient 360{\deg} perception becomes more and more important. We propose a novel self-supervised learning approach for predicting the…

Computer Vision and Pattern Recognition · Computer Science 2018-11-14 Fu-En Wang , Hou-Ning Hu , Hsien-Tzu Cheng , Juan-Ting Lin , Shang-Ta Yang , Meng-Li Shih , Hung-Kuo Chu , Min Sun

360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward…

Computer Vision and Pattern Recognition · Computer Science 2017-05-26 Yu-Chuan Su , Kristen Grauman

Panoramic video generation aims to synthesize 360-degree immersive videos, holding significant importance in the fields of VR, world models, and spatial intelligence. Existing works fail to synthesize high-quality panoramic videos due to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Zixun Fang , Kai Zhu , Zhiheng Liu , Yu Liu , Wei Zhai , Yang Cao , Zheng-Jun Zha

We present a novel approach for generating 360-degree high-quality, spatio-temporally coherent human videos from a single image. Our framework combines the strengths of diffusion transformers for capturing global correlations across…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Ruizhi Shao , Youxin Pang , Zerong Zheng , Jingxiang Sun , Yebin Liu

The spherical domain representation of 360 video/image presents many challenges related to the storage, processing, transmission and rendering of omnidirectional videos (ODV). Models of human visual attention can be used so that only a…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Yasser Dahou , Marouane Tliba , Kevin McGuinness , Noel O'Connor

360{\deg} images are usually represented in either equirectangular projection (ERP) or multiple perspective projections. Different from the flat 2D images, the detection task is challenging for 360{\deg} images due to the distortion of ERP…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Pengyu Zhao , Ansheng You , Yuanxing Zhang , Jiaying Liu , Kaigui Bian , Yunhai Tong
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