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Past research has studied two approaches to utilise predefined policy sets in repeated interactions: as experts, to dictate our own actions, and as types, to characterise the behaviour of other agents. In this work, we bring these…

Artificial Intelligence · Computer Science 2019-07-24 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We…

Multiagent Systems · Computer Science 2018-08-02 Aditya Grover , Maruan Al-Shedivat , Jayesh K. Gupta , Yura Burda , Harrison Edwards

We introduce a multi-agent meta-modeling game to generate data, knowledge, and models that make predictions on constitutive responses of elasto-plastic materials. We introduce a new concept from graph theory where a modeler agent is tasked…

Machine Learning · Computer Science 2020-04-15 Kun Wang , WaiChing Sun , Qiang Du

Monte Carlo Tree Search (MCTS) is a branch of stochastic modeling that utilizes decision trees for optimization, mostly applied to artificial intelligence (AI) game players. This project imagines a game in which an AI player searches for a…

Machine Learning · Computer Science 2020-12-01 Elana Kozak , Scott Hottovy

Large Language Models (LLM) are increasingly being explored for problem-solving tasks. However, their strategic planning capability is often viewed with skepticism. Recent studies have incorporated the Monte Carlo Tree Search (MCTS)…

Artificial Intelligence · Computer Science 2025-02-05 Bingzheng Gan , Yufan Zhao , Tianyi Zhang , Jing Huang , Yusu Li , Shu Xian Teo , Changwang Zhang , Wei Shi

Modeling social interactions based on individual behavior has always been an area of interest, but prior literature generally presumes rational behavior. Thus, such models may miss out on capturing the effects of biases humans are…

Artificial Intelligence · Computer Science 2019-03-11 Nanda Kishore Sreenivas , Shrisha Rao

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Improving the decision-making capabilities of agents is a key challenge on the road to artificial intelligence. To improve the planning skills needed to make good decisions, MuZero's agent combines prediction by a network model and planning…

Artificial Intelligence · Computer Science 2023-06-07 Matthias Unverzagt

Agent Based Modeling (ABM) has become a widespread approach to model complex interactions. In this chapter after briefly summarizing some features of ABM the different approaches in modeling spatial interactions are discussed. It is…

Physics and Society · Physics 2014-05-06 Marcel Ausloos , Herbert Dawid , Ugo Merlone

Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model, but much less on how accurate such models must be to be…

Artificial Intelligence · Computer Science 2020-06-17 James Goodman , Simon Lucas

Deception is virtually ubiquitous in warfare, and should be a central consideration for military operations research. However, studies of agent behaviour in simulated operations have typically neglected to include explicit models of…

Multiagent Systems · Computer Science 2021-09-08 Lyndon Benke , Michael Papasimeon , Tim Miller

This paper introduces two ongoing research projects which seek to apply computer modelling techniques in order to simulate human behaviour within organisations. Previous research in other disciplines has suggested that complex social…

Neural and Evolutionary Computing · Computer Science 2010-07-05 Helen Celia , Christopher Clegg , Mark Robinson , Peer-Olaf Siebers , Uwe Aickelin , Christine Sprigg

In most classical Autonomous Vehicle (AV) stacks, the prediction and planning layers are separated, limiting the planner to react to predictions that are not informed by the planned trajectory of the AV. This work presents a module that…

Robotics · Computer Science 2022-04-06 Jose L. Vazquez , Alexander Liniger , Wilko Schwarting , Daniela Rus , Luc Van Gool

The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the…

Computer Science and Game Theory · Computer Science 2020-07-23 The Anh Han , Cedric Perret , Simon T. Powers

This paper presents a design of agent-based intelligent HCI (iHCI) system using collaborative information for MR to improve user experience and information security based on context-aware computing. In order to implement target awareness…

Human-Computer Interaction · Computer Science 2019-11-11 Hamed Alqahtani , Charles Z. Liu , Manolya Kavakli-Thorne , Yuzhi Kang

This study evaluates Artificial Intelligence (AI) agents for Dhumbal, a culturally significant multiplayer card game with imperfect information, through a systematic comparison of rule-based, search-based, and learning-based strategies. We…

Artificial Intelligence · Computer Science 2025-10-15 Sahaj Raj Malla

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

Robotics · Computer Science 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

Revealed preference theory studies the possibility of modeling an agent's revealed preferences and the construction of a consistent utility function. However, modeling agent's choices over preference orderings is not always practical and…

Machine Learning · Statistics 2018-02-21 Venkata Sriram Siddhardh Nadendla , Cedric Langbort

In this study, we explore the application of Large Language Models (LLMs) in \textit{Jubensha}, a Chinese detective role-playing game and a novel area in Artificial Intelligence (AI) driven gaming. We introduce the first dataset…

Artificial Intelligence · Computer Science 2024-03-01 Dekun Wu , Haochen Shi , Zhiyuan Sun , Bang Liu

Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (GUT), which…

Multiagent Systems · Computer Science 2023-03-30 Qin Yang , Ramviyas Parasuraman
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