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Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

Neural and Evolutionary Computing · Computer Science 2021-12-21 Edgar Galván , Gavin Simpson

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

Artificial Intelligence · Computer Science 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

Optimizing the cost of evaluating a polynomial is a classic problem in computer science. For polynomials in one variable, Horner's method provides a scheme for producing a computationally efficient form. For multivariate polynomials it is…

Symbolic Computation · Computer Science 2015-06-05 J. Kuipers , J. A. M. Vermaseren , A. Plaat , H. J. van den Herik

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

Artificial Intelligence · Computer Science 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…

Neural and Evolutionary Computing · Computer Science 2024-10-28 Pablo García-Sánchez , Alberto Tonda , Antonio J. Fernández-Leiva , Carlos Cotta

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

Motivated by a desire to improve on the current state of the art in genetic programming, and aided by recent progress in understanding the computational aspects of evolutionary systems, we describe a process that creates a set of generic…

Neural and Evolutionary Computing · Computer Science 2019-02-19 David Landaeta

It is generally accepted that populations are useful for the global exploration of multi-modal optimisation problems. Indeed, several theoretical results are available showing such advantages over single-trajectory search heuristics. In…

Neural and Evolutionary Computing · Computer Science 2019-03-27 Dogan Corus , Pietro S. Oliveto

Handcrafting heuristics for solving complex optimization tasks (e.g., route planning and task allocation) is a common practice but requires extensive domain knowledge. Recently, Large Language Model (LLM)-based automatic heuristic design…

Artificial Intelligence · Computer Science 2025-02-03 Zhi Zheng , Zhuoliang Xie , Zhenkun Wang , Bryan Hooi

Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences.…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

Unsupervised person re-identification has achieved great success through the self-improvement of individual neural networks. However, limited by the lack of diversity of discriminant information, a single network has difficulty learning…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Yunpeng Zhai , Peixi Peng , Mengxi Jia , Shiyong Li , Weiqiang Chen , Xuesong Gao , Yonghong Tian

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

Artificial Intelligence · Computer Science 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

Artificial Intelligence · Computer Science 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

We propose a control-theoretic framework for evolutionary clustering based on Mean Field Games (MFG). Moving beyond static or heuristic approaches, we formulate the problem as a population dynamics game governed by a coupled…

Numerical Analysis · Mathematics 2026-03-31 Alessio Basti , Fabio Camilli , Adriano Festa

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

Artificial Intelligence · Computer Science 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

Machine Learning · Computer Science 2020-05-26 Arta Seify , Michael Buro

In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow,…

Artificial Intelligence · Computer Science 2022-08-01 Nicholas Muir , Steven James

Test-time scaling has emerged as a promising direction for enhancing the reasoning capabilities of Large Language Models in last few years. In this work, we propose Population-Evolve, a training-free method inspired by Genetic Algorithms to…

Artificial Intelligence · Computer Science 2025-12-23 Yanzhi Zhang , Yitong Duan , Zhaoxi Zhang , Jiyan He , Shuxin Zheng

Monte Carlo Tree Search is a cornerstone algorithm for online planning, and its root-parallel variant is widely used when wall clock time is limited but best performance is desired. In environments with continuous action spaces, how to best…

Artificial Intelligence · Computer Science 2025-12-11 Junlin Xiao , Victor-Alexandru Darvariu , Bruno Lacerda , Nick Hawes