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Motivation is essential in the learning process of university students, and teachers should have a wide range of strategies to address this issue. The emergence of social technologies has had a considerable influence in e-learning systems,…

Computers and Society · Computer Science 2024-07-11 Carlos Guerrero , Antoni Jaume-i-Capó

It is a common phenomenon for many mature female international students enrolled in high education overseas to experience strain from managing conflicting roles of student and family, and difficulties of cross-cultural adjustment. The…

Computers and Society · Computer Science 2014-05-15 Mboni Kibelloh , Yukun Bao

Information technology has made e-learning possible and available on a large scale. Learning management system (LMS) has been widely used and is accessible through the Internet. However, LMS are exposed to various threats. Proper…

Cryptography and Security · Computer Science 2022-09-23 Mohd Faiz Hilmi , Yanti Mustapha

Technology acceptance models effectively predict how users will adopt new technology products. Traditional surveys, often expensive and cumbersome, are commonly used for this assessment. As an alternative to surveys, we explore the use of…

Computation and Language · Computer Science 2024-07-02 Pawel Robert Smolinski , Joseph Januszewicz , Jacek Winiarski

This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…

Human-Computer Interaction · Computer Science 2025-11-07 Seok-Hyun Ga , Chun-Yen Chang , Sonya Martin

This paper provides an overview of students behavior analysis on a learning management system (LMS), Blackboard (Bb) Learn for a core data communications course of the Undergraduate IT program in the Information Sciences and Technology…

Computers and Society · Computer Science 2018-11-12 Salman Yousaf , Pouyan Ahmadi , Khondkar Islam

Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…

Computers and Society · Computer Science 2023-11-28 Nikolaos Misirlis , Yiannis Nikolaidis , Anna Sabidussi

The study assesses the awareness of PSU Bayambang Campus students regarding e-learning technologies. A Quantitative Research Approach was used, gathering data through a demographic questionnaire and ICT Resources assessment. The survey…

Computers and Society · Computer Science 2023-08-08 Matthew John F. Sino Cruz , Kim Eric B. Nanlabi , Michael Ryan C. Peoro

Reasons for contradictory findings regarding the gender moderate effect on computer self-efficacy in the adoption of e-learning/mobile learning are limited. Recognizing the multilevel nature of the computer self-efficacy (CSE), this study…

Computers and Society · Computer Science 2014-02-19 Yukun Bao , Tao Xiong , Zhongyi Hu , Mboni Kibelloh

This study investigates Chinese primary school students' acceptance of a social robot for English-as-a-foreign-language (EFL) speaking practice through a sequential explanatory mixed-methods design. Integrating the Technology Acceptance…

Human-Computer Interaction · Computer Science 2026-04-15 Yiran Du , Jinlong Li , Huimin He , Chenghao Wang , Bin Zou

Current methods for analyzing student engagement in e-learning platforms, including automated systems, often struggle with challenges such as handling fuzzy sentiment in text comments and relying on limited metadata. Traditional approaches,…

Computation and Language · Computer Science 2024-12-20 Ali Hamdi , Ahmed Abdelmoneim Mazrou , Mohamed Shaltout

Individual differences in learners learning styles can have a significant effect on their acceptance of collaboration technologies to facilitate the sharing of learning information in technology-based collaborative learning. There is,…

Computers and Society · Computer Science 2016-06-03 Yong Wee Sek , Hepu Deng , Elspeth McKay , Minghui Qian

To survive a learning management system (LMS) implementation an understanding of the needs of the various stakeholders is necessary. The goal of every LMS implementation is to ensure the use of the system by instructors and students to…

Computers and Society · Computer Science 2021-02-23 Ajayi Ekuase-Anwansedo , Susannah F. Craig , Jose Noguera

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli

This paper investigates the end-user acceptance of last-mile delivery carried out by autonomous vehicles within the United States. A total of 296 participants were presented with information on this technology and then asked to complete a…

Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate…

Computers and Society · Computer Science 2012-04-10 Hafizul Fahri Hanafi , Khairulanuar Samsudin

This study presents the results of the introduction of Twitter in the educational process. It examines the relationship of the tool s use with the participants learning outcome through a series of well-organized activities. Three studies…

Computers and Society · Computer Science 2018-06-04 Alexia Katrimpouza , Nikolaos Tselios , Maria-Christina Kasimati

In this paper, we analyse how learning is measured and optimized in Educational Recommender Systems (ERS). In particular, we examine the target metrics and evaluation methods used in the existing ERS research, with a particular focus on the…

Human-Computer Interaction · Computer Science 2024-07-16 Nursultan Askarbekuly , Ivan Luković

Large Language Models (LLMs) such as ChatGPT have become increasingly integrated into critical activities of daily life, raising concerns about equitable access and utilization across diverse demographics. This study investigates the usage…

Computers and Society · Computer Science 2023-10-11 Fiona Draxler , Daniel Buschek , Mikke Tavast , Perttu Hämäläinen , Albrecht Schmidt , Juhi Kulshrestha , Robin Welsch

Open Source Software (OSS) has been widely used in the educational environment largely due to its reduced cost of ownership. While OSS has evolved over the years, challenges exist in its implementation and wide adoption. Foremost among…

Computers and Society · Computer Science 2019-01-04 Ryan Ebardo