Related papers: A note on integrating products of linear forms ove…
We demonstrate a method for general linear optical networks that allows one to factorize any SU($n$) matrix in terms of two SU($n-1)$ blocks coupled by an SU(2) entangling beam splitter. The process can be recursively continued in an…
Compared to basic fork-join queues, a job in (n, k) fork-join queues only needs its k out of all n sub-tasks to be finished. Since (n, k) fork-join queues are prevalent in popular distributed systems, erasure coding based cloud storages,…
We consider refined versions of Markov chains related to juggling introduced by Warrington. We further generalize the construction to juggling with arbitrary heights as well as infinitely many balls, which are expressed more succinctly in…
We use recent results on algorithms for Markov decision problems to show that a canonical form for a generalized P-matrix can be computed, in some important cases, by a strongly polynomial algorithm.
A general way to construct chain models with certain Lie algebraic or quantum Lie algebraic symmetries is presented. These symmetric models give rise to series of integrable systems. As an example the chain models with $A_n$ symmetry and…
This paper focuses on finite-time in-network computation of linear transforms of distributed graph data. Finite-time transform computation problems are of interest in graph-based computing and signal processing applications in which the…
We consider (max,+)-algebra products of random matrices, which arise from performance evaluation of acyclic fork-join queueing networks. A new algebraic technique to examine properties of the product and investigate its limiting behaviour…
In this paper, we provide a novel algorithm for solving planning and learning problems of Markov decision processes. The proposed algorithm follows a policy iteration-type update by using a rank-one approximation of the transition…
In this paper, we consider a Markov chain choice model with single transition. In this model, customers arrive at each product with a certain probability. If the arrived product is unavailable, then the seller can recommend a subset of…
This article presents a validation of a recently proposed strongly polynomial-time algorithm for the general linear programming problem. The proposed algorithm is an implicit reduction procedure that combines primal and dual linear…
Solving linear systems of equations is ubiquitous in all areas of science and engineering. With rapidly growing data sets, such a task can be intractable for classical computers, as the best known classical algorithms require a time…
Markov chain methods are remarkably successful in computational physics, machine learning, and combinatorial optimization. The cost of such methods often reduces to the mixing time, i.e., the time required to reach the steady state of the…
There have been several algorithms designed to optimise matrix multiplication. From schoolbook method with complexity $O(n^3)$ to advanced tensor-based tools with time complexity $O(n^{2.3728639})$ (lowest possible bound achieved), a lot of…
The principal innovative idea in this paper is to transform the original complex nonlinear modeling problem into a combination of linear problem and very simple nonlinear problems. The key step is the generalized linearization of nonlinear…
Recovering the digital input of a time-discrete linear system from its (noisy) output is a significant challenge in the fields of data transmission, deconvolution, channel equalization, and inverse modeling. A variety of algorithms have…
This paper presents fast first-order methods for solving linear programs (LPs) approximately. We adapt online linear programming algorithms to offline LPs and obtain algorithms that avoid any matrix multiplication. We also introduce a…
We propose a recursive algorithm for identifying all finite sequences of positive integers whose product equals their sum. Our method uses solutions of strictly shorter length that are iteratively extended in pursuit of a valid solution.…
The "folding algorithm"\cite{fold1} is a matrix product state algorithm for simulating quantum systems that involves a spatial evolution of a matrix product state. Hence, the computational effort of this algorithm is controlled by the…
We consider a problem of multi-product scheduling in production. Each product can be produced by a family of alternative multi-machine technologies. Multi-machine technologies require more than one machine at the same time. A sequence…
We define a wide class of Markovian load balancing networks of identical single-server infinite-buffer queues. These networks may implement classic parallel server or work stealing load balancing policies, and may be asymmetric, for…