Related papers: Unsupervised Creation of Parameterized Avatars
Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…
Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…
Many modern online 3D applications and video games rely on parametric models of human faces for creating believable avatars. However, manually reproducing someone's facial likeness with a parametric model is difficult and time-consuming.…
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…
We present DreamAvatar, a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation,…
Research in scene graph generation has quickly gained traction in the past few years because of its potential to help in downstream tasks like visual question answering, image captioning, etc. Many interesting approaches have been proposed…
Unsupervised Image-to-Image Translation achieves spectacularly advanced developments nowadays. However, recent approaches mainly focus on one model with two domains, which may face heavy burdens with large cost of $O(n^2)$ training time and…
We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…
Unsupervised domain mapping aims to learn a function to translate domain X to Y by a function GXY in the absence of paired examples. Finding the optimal GXY without paired data is an ill-posed problem, so appropriate constraints are…
Although deep networks have significantly increased the performance of visual recognition methods, it is still challenging to achieve the robustness across visual domains that is necessary for real-world applications. To tackle this issue,…
Current deep domain adaptation methods used in computer vision have mainly focused on learning discriminative and domain-invariant features across different domains. In this paper, we present a novel approach that bridges the domain gap by…
Neural Painters is a class of models that follows a GAN framework to generate brushstrokes, which are then composed to create paintings. GANs are great generative models for AI Art but they are known to be notoriously difficult to train. To…
We consider the targeted image editing problem: blending a region in a source image with a driver image that specifies the desired change. Differently from prior works, we solve this problem by learning a conditional probability…
Understanding the 3D world from 2D projected natural images is a fundamental challenge in computer vision and graphics. Recently, an unsupervised learning approach has garnered considerable attention owing to its advantages in data…
For a self-driving car to operate reliably, its perceptual system must generalize to the end-user's environment -- ideally without additional annotation efforts. One potential solution is to leverage unlabeled data (e.g., unlabeled LiDAR…
Unsupervised domain adaptation in person re-identification resorts to labeled source data to promote the model training on target domain, facing the dilemmas caused by large domain shift and large camera variations. The non-overlapping…
In this paper, we consider a novel problem of reconstructing a 3D human avatar from multiple unconstrained frames, independent of assumptions on camera calibration, capture space, and constrained actions. The problem should be addressed by…
Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and…
Generative adversarial networks (GANs) synthesize realistic images from a random latent vector. While many studies have explored various training configurations and architectures for GANs, the problem of inverting a generative model to…
Recently, realistic image generation using deep neural networks has become a hot topic in machine learning and computer vision. Images can be generated at the pixel level by learning from a large collection of images. Learning to generate…