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Related papers: On Simultaneous Two-player Combinatorial Auctions

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We study the problem of allocating a set of indivisible goods to multiple agents. Recent work [Bouveret and Lang, 2011] focused on allocating goods in a sequential way, and studied what is the "best" sequence of agents to pick objects based…

Multiagent Systems · Computer Science 2014-05-27 Wei Huang , Jian Lou , Zhonghua Wen

We analyze the run-time complexity of computing allocations that are both fair and maximize the utilitarian social welfare, defined as the sum of agents' utilities. We focus on two tractable fairness concepts: envy-freeness up to one item…

Computer Science and Game Theory · Computer Science 2024-09-23 Haris Aziz , Xin Huang , Nicholas Mattei , Erel Segal-Halevi

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

Computer Science and Game Theory · Computer Science 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

We study the communication complexity of truthful combinatorial auctions, and in particular the case where valuations are either subadditive or single-minded, which we denote with $\mathsf{SubAdd}\cup\mathsf{SingleM}$. We show that for…

Computer Science and Game Theory · Computer Science 2024-09-13 Shiri Ron , Clayton Thomas , S. Matthew Weinberg , Qianfan Zhang

We study the problem of fairly allocating a set of indivisible goods among agents with additive valuations. The extent of fairness of an allocation is measured by its Nash social welfare, which is the geometric mean of the valuations of the…

Computer Science and Game Theory · Computer Science 2018-07-23 Siddharth Barman , Sanath Kumar Krishnamurthy , Rohit Vaish

In the Submodular Welfare Maximization (SWM) problem, the input consists of a set of $n$ items, each of which must be allocated to one of $m$ agents. Each agent $\ell$ has a valuation function $v_\ell$, where $v_\ell(S)$ denotes the welfare…

Data Structures and Algorithms · Computer Science 2017-12-18 Nitish Korula , Vahab Mirrokni , Morteza Zadimoghaddam

We provide a reduction from revenue maximization to welfare maximization in multi-dimensional Bayesian auctions with arbitrary (possibly combinatorial) feasibility constraints and independent bidders with arbitrary (possibly combinatorial)…

Computer Science and Game Theory · Computer Science 2012-07-25 Yang Cai , Constantinos Daskalakis , S. Matthew Weinberg

Consider a setting where selfish agents are to be assigned to coalitions or projects from a fixed set P. Each project k is characterized by a valuation function; v_k(S) is the value generated by a set S of agents working on project k. We…

Computer Science and Game Theory · Computer Science 2015-08-28 Elliot Anshelevich , Shreyas Sekar

We study the problem of allocating $m$ indivisible goods among $n$ agents, where each agent's valuation is fractionally subadditive (XOS). With respect to AnyPrice Share (APS) fairness, Kulkarni et al. (2024) showed that, when agents have…

Computer Science and Game Theory · Computer Science 2026-01-15 Ziheng Chen , Bo Li , Zihan Luo , Jialin Zhang

We study the problem of allocating indivisible goods among agents in a fair and economically efficient manner. In this context, the Nash social welfare-defined as the geometric mean of agents' valuations for their assigned bundles-stands as…

Computer Science and Game Theory · Computer Science 2021-10-27 Siddharth Barman , Paritosh Verma

We study the problem of selection in the context of Bayesian persuasion. We are given multiple agents with hidden values (or quality scores), to whom resources must be allocated by a welfare-maximizing decision-maker. An intermediary with…

Computer Science and Game Theory · Computer Science 2025-11-18 Yannan Bai , Kamesh Munagala , Yiheng Shen , Davidson Zhu

The sequential allocation protocol is a simple and popular mechanism to allocate indivisible goods, in which the agents take turns to pick the items according to a predefined sequence. While this protocol is not strategy-proof, it has been…

Computer Science and Game Theory · Computer Science 2019-11-27 Michele Flammini , Hugo Gilbert

Interdependent values make basic auction design tasks -- in particular maximizing welfare truthfully in single-item auctions -- quite challenging. Eden et al. recently established that if the bidders valuation functions are submodular over…

Computer Science and Game Theory · Computer Science 2021-07-20 Ameer Amer , Inbal Talgam-Cohen

We study fair division of indivisible goods in a single-parameter environment. In particular, we develop truthful social welfare maximizing mechanisms for fairly allocating indivisible goods. Our fairness guarantees are in terms of solution…

Computer Science and Game Theory · Computer Science 2019-01-29 Siddharth Barman , Ganesh Ghalme , Shweta Jain , Pooja Kulkarni , Shivika Narang

Selecting $k$ out of $m$ items based on the preferences of $n$ heterogeneous agents is a widely studied problem in algorithmic game theory. If agents have approval preferences over individual items and harmonic utility functions over…

Computer Science and Game Theory · Computer Science 2024-08-06 Sonja Kraiczy , Edith Elkind

Combinatorial Auctions are a central problem in Algorithmic Mechanism Design: pricing and allocating goods to buyers with complex preferences in order to maximize some desired objective (e.g., social welfare, revenue, or profit). The…

Computer Science and Game Theory · Computer Science 2015-03-19 Avrim Blum , Anupam Gupta , Yishay Mansour , Ankit Sharma

We study the Maximum Budgeted Allocation problem, i.e., the problem of selling a set of $m$ indivisible goods to $n$ players, each with a separate budget, such that we maximize the collected revenue. Since the natural assignment LP is known…

Data Structures and Algorithms · Computer Science 2014-03-31 Christos Kalaitzis , Aleksander Mcadry , Alantha Newman , Lukáš Poláček , Ola Svensson

We study the scalability of consensus-based distributed optimization algorithms by considering two questions: How many processors should we use for a given problem, and how often should they communicate when communication is not free?…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-09-06 Konstantinos I. Tsianos , Sean Lawlor , Michael G. Rabbat

We design an expected polynomial-time, truthful-in-expectation, (1-1/e)-approximation mechanism for welfare maximization in a fundamental class of combinatorial auctions. Our results apply to bidders with valuations that are m matroid rank…

Computer Science and Game Theory · Computer Science 2011-04-19 Shaddin Dughmi , Tim Roughgarden , Qiqi Yan

We consider the problem of repeatedly allocating multiple shareable public goods that have limited availability in an online setting without the use of money. In our setting, agents have additive values, and the value each agent receives…

Computer Science and Game Theory · Computer Science 2025-11-10 Chido Onyeze , David X. Lin , Siddhartha Banerjee , Éva Tardos