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An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

Typestate-oriented programming is an extension of the OO paradigm in which objects are modeled not just in terms of interfaces but also in terms of their usage protocols, describing legal sequences of method calls, possibly depending on the…

Programming Languages · Computer Science 2016-07-12 Silvia Crafa , Luca Padovani

Agent-based modelling constitutes a versatile approach to representing and simulating complex systems. Studying large-scale systems is challenging because of the computational time required for the simulation runs: scaling is at least…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-04-05 Alexandru-Ionuţ Băbeanu , Tatiana Filatova , Jan H. Kwakkel , Neil Yorke-Smith

This paper presents a proof-of-concept demonstration of agent-to-agent communication across distributed systems, using only natural-language messages and without shared identifiers, structured schemas, or centralised data exchange. The…

Artificial Intelligence · Computer Science 2025-11-21 Daniel Vaughan , Kateřina Vaughan

The actor model of computation has been designed for a seamless support of concurrency and distribution. However, it remains unspecific about data parallel program flows, while available processing power of modern many core hardware such as…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-10-16 Raphael Hiesgen , Dominik Charousset , Thomas C. Schmidt

Dynamic languages like Erlang, Clojure, JavaScript, and E adopted data-race freedom by design. To enforce data-race freedom, these languages either deep copy objects during actor (thread) communication or proxy back to their owning thread.…

Programming Languages · Computer Science 2021-09-17 Kiko Fernandez-Reyes , Isaac Oscar Gariano , James Noble , Erin Greenwood-Thessman , Michael Homer , Tobias Wrigstad

Asynchronous programming is widely adopted for building responsive and efficient software, and modern languages such as C# provide async/await primitives to simplify the use of asynchrony. In this paper, we propose an approach for…

Programming Languages · Computer Science 2022-09-15 Sidi Mohamed Beillahi , Ahmed Bouajjani , Constantin Enea , Shuvendu Lahiri

Traditional source separation approaches train deep neural network models end-to-end with all the data available at once by minimizing the empirical risk on the whole training set. On the inference side, after training the model, the user…

We introduce a new programming language construct, Interactors, supporting the agent-oriented view that programming is a dialog between simple, self-contained, autonomous building blocks. We define Interactors as an abstraction of answer…

Programming Languages · Computer Science 2008-08-07 Paul Tarau

Current large language models reason in isolation. Although it is common to sample multiple reasoning paths in parallel, these trajectories do not interact, and often fail in the same redundant ways. We introduce LACE, a framework that…

Artificial Intelligence · Computer Science 2026-05-12 Yang Li , Zirui Zhang , Yang Liu , Chengzhi Mao

The continued improvements in language model capability have unlocked their widespread use as drivers of autonomous agents, for example in coding or computer use applications. However, the core of these systems has not changed much since…

Machine Learning · Computer Science 2026-05-13 Guinan Su , Yanwu Yang , Xueyan Li , Jonas Geiping

In many, if not every realistic sequential decision-making task, the decision-making agent is not able to model the full complexity of the world. The environment is often much larger and more complex than the agent, a setting also known as…

Machine Learning · Computer Science 2023-05-09 Ruo Yu Tao , Adam White , Marlos C. Machado

Closed-loop traffic simulation requires agents that are both scalable and behaviorally realistic. Recent self-play reinforcement learning approaches demonstrate strong scalability, but their equilibrium strategies fail to capture the…

Robotics · Computer Science 2026-05-12 Weifan Zhang , Xiaofeng Zhao , Adel Bazzi , Mingrui Li , Yifan Wei , Dengfeng Sun

We explore the problem of efficiently implementing shared data structures in an asynchronous computing environment. We start with a traditional FIFO queue, showing that full replication is possible with a delay of only a single round-trip…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-03-05 Samuel Baldwin , Cole Hausman , Mohamed Bakr , Edward Talmage

Considering asynchronous shared memory systems in which any number of processes may crash, this work identifies and formally defines relaxations of queues and stacks that can be non-blocking or wait-free while being implemented using only…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-11-05 Armando Castañeda , Sergio Rajsbaum , Michel Raynal

In open systems, i.e. systems operating in an environment that they cannot control and with components that may join or leave, behaviors can arise as side effects of intensive components interaction. Finding ways to understand and design…

Logic in Computer Science · Computer Science 2016-02-19 Yehia Abd Alrahman , Rocco De Nicola , Michele Loreti

Autonomous Vehicles (AVs) have entered the commercialization stage, but their limited ability to interact and express intentions still poses challenges in interactions with Human-driven Vehicles (HVs). Recent advances in large language…

Robotics · Computer Science 2025-03-04 Shiyu Fang , Jiaqi Liu , Chengkai Xu , Chen Lv , Peng Hang , Jian Sun

Distributed controllers are often necessary for a multi-agent system to satisfy safety properties such as collision avoidance. Communication and coordination are key requirements in the implementation of a distributed control protocol, but…

Systems and Control · Computer Science 2018-04-13 Eric S. Kim , Murat Arcak , Sanjit A. Seshia , BaekGyu Kim , Shinichi Shiraishi

We consider the prisoner's dilemma being played repeatedly on a dynamic network, where agents may choose their actions as well as their co-players. This leads to co-evolution of network structure and strategy patterns of the players.…

Physics and Society · Physics 2007-06-26 Christoly Biely , Klaus Dragosits , Stefan Thurner

In most automatic speech recognition (ASR) systems, the audio signal is processed to produce a time series of sensor measurements (e.g., filterbank outputs). This time series encodes semantic information in a speaker-dependent way. An…

Sound · Computer Science 2019-05-10 David N. Levin