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Geometry of Interaction (GoI) is a kind of semantics of linear logic proofs that aims at accounting for the dynamical aspects of cut-elimination. We present here a parametrized construction of a Geometry of Interaction for Multiplicative…

Logic in Computer Science · Computer Science 2015-10-14 Thomas Seiller

This paper presents, for the first time, a Geometry of Interaction (GoI) interpretation inspired from Hughes-vanGlabbeek (HvG) proof-nets for multiplicative additive linear logic (MALL). Our GoI dynamically captures HvG's geometric…

Logic in Computer Science · Computer Science 2018-07-10 Masahiro Hamano

The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the…

Logic in Computer Science · Computer Science 2008-04-10 Marc de Falco

This paper is the fourth of a series exposing a systematic combinatorial approach to Girard's Geometry of Interaction (GoI) program. The GoI program aims at obtaining particular realisability models for linear logic that accounts for the…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Seiller

Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…

Logic in Computer Science · Computer Science 2016-05-10 Thomas Seiller

We present Geometry of Interaction (GoI) models for Multiplicative Polarized Linear Logic, MLLP, which is the multiplicative fragment of Olivier Laurent's Polarized Linear Logic. This is done by uniformly adding multipoints to various…

Logic in Computer Science · Computer Science 2017-04-10 Masahiro Hamano , Philip Scott

We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach (in the sense of ludics) related to game…

Logic in Computer Science · Computer Science 2012-05-31 Thomas Seiller

In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a…

Logic in Computer Science · Computer Science 2023-06-22 Koko Muroya , Dan R. Ghica

Indexed Linear Logic has been introduced by Ehrhard and Bucciarelli, it can be seen as a logical presentation of non-idempotent intersection types extended through the relational semantics to the full linear logic. We introduce an…

Logic in Computer Science · Computer Science 2024-02-16 Flavien Breuvart , Federico Olimpieri

Girard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming language semantics. One way is to use abstract machines that pass a token on a fixed graph along a path…

Programming Languages · Computer Science 2017-03-30 Koko Muroya , Dan R. Ghica

We characterize type isomorphisms in the multiplicative-additive fragment of linear logic (MALL), and thus in *-autonomous categories with finite products, extending a result for the multiplicative fragment by Balat and Di Cosmo. This…

Logic in Computer Science · Computer Science 2025-11-26 Rémi Di Guardia , Olivier Laurent

We explore a proof language for intuitionistic multiplicative additive linear logic, incorporating the sup connective that introduces additive pairs with a probabilistic elimination, and sum and scalar products within the proof-terms. We…

Logic in Computer Science · Computer Science 2026-04-03 Alejandro Díaz-Caro , Octavio Malherbe

In this paper we investigate two logics from an algebraic point of view. The two logics are: MALL (multiplicative-additive Linear Logic) and LL (classical Linear Logic). Both logics turn out to be strongly algebraizable in the sense of Blok…

Logic · Mathematics 2023-06-06 Paolo Aglianò

We introduce a proof language for Intuitionistic Multiplicative Additive Linear Logic (IMALL), extended with a modality B to capture mixed-state quantum computation. The language supports algebraic constructs such as linear combinations,…

Logic in Computer Science · Computer Science 2025-12-22 Kinnari Dave , Alejandro Díaz-Caro , Vladimir Zamdzhiev

The first-order theory of MALL (multiplicative, additive linear logic) over only equalities is an interesting but weak logic since it cannot capture unbounded (infinite) behavior. Instead of accounting for unbounded behavior via the…

Logic in Computer Science · Computer Science 2010-12-02 David Baelde

In recent work, Kobayashi observed that the acceptance by an alternating tree automaton A of an infinite tree T generated by a higher-order recursion scheme G may be formulated as the typability of the recursion scheme G in an appropriate…

Logic in Computer Science · Computer Science 2015-03-18 Charles Grellois , Paul-André Melliès

In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…

Logic in Computer Science · Computer Science 2015-09-01 Thomas Seiller

In this paper we explore the design of sequent calculi operating on graphs. For this purpose, we introduce a set of logical connectives allowing us to extend the correspondence between cographs and classical propositional formulas to any…

Logic in Computer Science · Computer Science 2024-02-13 Matteo Acclavio

We use traced monoidal categories to give a precise general version of "geometry of interaction". We give a number of examples of both "particle-style" and "wave-style" instances of this construction. We relate these ideas to semantics of…

Logic in Computer Science · Computer Science 2014-01-22 Samson Abramsky

We propose a "modal linear logic" to reformulate intuitionistic modal logic S4 (IS4) in terms of linear logic, establishing an S4-version of Girard translation from IS4 to it. While the Girard translation from intuitionistic logic to linear…

Logic in Computer Science · Computer Science 2019-04-25 Yosuke Fukuda , Akira Yoshimizu
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