Related papers: Vectorization of Hybrid Breadth First Search on th…
We provide the first approximation quality guarantees for the Cuthull-McKee heuristic for reordering symmetric matrices to have low bandwidth, and we provide an algorithm for reconstructing bounded-bandwidth graphs from distance oracles…
Sorting algorithms are the most extensively researched topics in computer science and serve for numerous practical applications. Although various sorts have been proposed for efficiency, different architectures offer distinct flavors to the…
Graph-structured data underpins many critical applications. While foundation models have transformed language and vision via large-scale pretraining and lightweight adaptation, extending this paradigm to general, real-world graphs is…
A* is one of the most popular Best First Search (BFS) techniques for graphs. It combines the cost-based search of Breadth First Search with a computed heuristic for each node to attempt to locate the goal path faster than traditional…
Hypergraphs allow modeling problems with multi-way high-order relationships. However, the computational cost of most existing hypergraph-based algorithms can be heavily dependent upon the input hypergraph sizes. To address the…
The increasing use of heterogeneous embedded systems with multi-core CPUs and Graphics Processing Units (GPUs) presents important challenges in effectively exploiting pipeline, task and data-level parallelism to meet throughput requirements…
In recent years, there has been renewed interest in closing the performance gap between state-of-the-art planning solvers and generalized planning (GP), a research area of AI that studies the automated synthesis of algorithmic-like…
Subgraph matching is a basic operation widely used in many applications. However, due to its NP-hardness and the explosive growth of graph data, it is challenging to compute subgraph matching, especially in large graphs. In this paper, we…
Nearest Neighbor Search (NNS) has recently drawn a rapid increase of interest due to its core role in managing high-dimensional vector data in data science and AI applications. The interest is fueled by the success of neural embedding,…
In high-dimensional vector spaces, Approximate Nearest Neighbor Search (ANNS) is a key component in database and artificial intelligence infrastructures. Graph-based methods, particularly HNSW, have emerged as leading solutions among…
With the increasing size and complexity of data produced by large scale numerical simulations, it is of primary importance for scientists to be able to exploit all available hardware in heterogenous High Performance Computing environments…
Approximate Nearest Neighbor Search (ANNS) underpins modern applications such as information retrieval and recommendation. With the rapid growth of vector data, efficient indexing for real-time vector search has become rudimentary. Existing…
Vector similarity search is a critical component of modern AI systems, but traditional CPU-based implementations face fundamental scalability bottlenecks for billion-scale corpora due to prohibitive computational overhead and memory…
We present a new fast all-pairs shortest path algorithm for unweighted graphs. In breadth-first search which is said to representative and fast in unweighted graphs, the average number of accesses to adjacent vertices (expressed by…
Manycores are consolidating in HPC community as a way of improving performance while keeping power efficiency. Knights Landing is the recently released second generation of Intel Xeon Phi architecture. While optimizing applications on CPUs,…
Approximate Nearest Neighbor Search (ANNS) has become fundamental to modern deep learning applications, having gained particular prominence through its integration into recent generative models that work with increasingly complex datasets…
Greedy best-first search (GBFS) and A* search (A*) are popular algorithms for path-finding on large graphs. Both use so-called heuristic functions, which estimate how close a vertex is to the goal. While heuristic functions have been…
In this paper, we resolve a long-standing question in self-stabilization by demonstrating that it is indeed possible to construct a spanning tree in a semi-uniform network using constant memory per node. We introduce a self-stabilizing…
As the sizes of graphs grow rapidly, currently many real-world graphs can hardly be loaded in the main memory. It becomes a hot topic to compute depth-first search (DFS) results, i.e., depth-first order or DFS-Tree, on semi-external memory…
Vector search has emerged as the foundation for large-scale information retrieval and machine learning systems, with search engines like Google and Bing processing tens of thousands of queries per second on petabyte-scale document datasets…