Related papers: Coherence for lenses and open games
We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…
We introduce open games as a compositional foundation of economic game theory. A compositional approach potentially allows methods of game theory and theoretical computer science to be applied to large-scale economic models for which…
The category of open games, which provides a strongly compositional foundation of economic game theory, is intermediate between symmetric monoidal and compact closed. More precisely it has counits with no corresponding units, and a…
We define a notion of morphisms between open games, exploiting a surprising connection between lenses in computer science and compositional game theory. This extends the more intuitively obvious definition of globular morphisms as mappings…
We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…
The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
Bimorphic lenses are a simplification of polymorphic lenses that (like polymorphic lenses) have a type defined by 4 parameters, but which are defined in a monomorphic type system (i.e. an ordinary category with finite products). We show…
In categorical compositional semantics of natural language one studies functors from a category of grammatical derivations (such as a Lambek pregroup) to a semantic category (such as real vector spaces). We compositionally build…
Our aim is to introduce a category-theoretic framework sufficiently general to describe a wide variety of open kinematic systems in classical mechanics while uniquely characterizing systems with specified simplest components. The framework…
This paper presents a monoidal category whose morphisms are games (in the sense of game theory, not game semantics) and an associated diagrammatic language. The two basic operations of a monoidal category, namely categorical composition and…
We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…
Coherence theorems for covariant structures carried by a category have traditionally relied on the underlying term rewriting system of the structure being terminating and confluent. While this holds in a variety of cases, it is not a…
2-Theories are a canonical way of describing categories with extra structure. 2-theory-morphisms are used when discussing how one structure can be replaced with another structure. This is central to categorical coherence theory. We place a…
This paper generalises the treatment of compositional game theory as introduced by Ghani et al. in 2018, where games are modelled as morphisms of a symmetric monoidal category. From an economic modelling perspective, the notion of a game in…
The purpose of this paper is to show that the dual notions of elements & distinctions are the basic analytical concepts needed to unpack and analyze morphisms, duality, and universal constructions in the Sets, the category of sets and…
We present a categorical model for intuitionistic linear logic where objects are polynomial diagrams and morphisms are simulation diagrams. The multiplicative structure (tensor product and its adjoint) can be defined in any locally…
Lenses may be characterised as objects in the category of algebras over a monad, however they are often understood instead as morphisms, which propagate updates between systems. Working internally to a category with pullbacks, we define…
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…
In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…