Related papers: Two Stream LSTM: A Deep Fusion Framework for Human…
In videos, the human's actions are of three-dimensional (3D) signals. These videos investigate the spatiotemporal knowledge of human behavior. The promising ability is investigated using 3D convolution neural networks (CNNs). The 3D CNNs…
First-person interaction recognition is a challenging task because of unstable video conditions resulting from the camera wearer's movement. For human interaction recognition from a first-person viewpoint, this paper proposes a three-stream…
By extracting spatial and temporal characteristics in one network, the two-stream ConvNets can achieve the state-of-the-art performance in action recognition. However, such a framework typically suffers from the separately processing of…
Analyzing videos of human actions involves understanding the temporal relationships among video frames. State-of-the-art action recognition approaches rely on traditional optical flow estimation methods to pre-compute motion information for…
Many methods for learning from video sequences involve temporally processing 2D CNN features from the individual frames or directly utilizing 3D convolutions within high-performing 2D CNN architectures. The focus typically remains on how to…
Semantic labeling of RGB-D scenes is crucial to many intelligent applications including perceptual robotics. It generates pixelwise and fine-grained label maps from simultaneously sensed photometric (RGB) and depth channels. This paper…
Domain alignment in convolutional networks aims to learn the degree of layer-specific feature alignment beneficial to the joint learning of source and target datasets. While increasingly popular in convolutional networks, there have been no…
We present a 3D Convolutional Neural Networks (CNNs) based single shot detector for spatial-temporal action detection tasks. Our model includes: (1) two short-term appearance and motion streams, with single RGB and optical flow image input…
This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…
Two-stream Convolutional Networks (ConvNets) have shown strong performance for human action recognition in videos. Recently, Residual Networks (ResNets) have arisen as a new technique to train extremely deep architectures. In this paper, we…
3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both…
Deep learning has been demonstrated to achieve excellent results for image classification and object detection. However, the impact of deep learning on video analysis (e.g. action detection and recognition) has been limited due to…
Object recognition from live video streams comes with numerous challenges such as the variation in illumination conditions and poses. Convolutional neural networks (CNNs) have been widely used to perform intelligent visual object…
Deep convolutional neural networks (ConvNets) have been recently shown to attain state-of-the-art performance for action recognition on standard-resolution videos. However, less attention has been paid to recognition performance at…
Spatio-temporal information is very important to capture the discriminative cues between genuine and fake faces from video sequences. To explore such a temporal feature, the fine-grained motions (e.g., eye blinking, mouth movements and head…
In this paper, we introduce Coarse-Fine Networks, a two-stream architecture which benefits from different abstractions of temporal resolution to learn better video representations for long-term motion. Traditional Video models process…
Aiming at the limitation that deep long and short-term memory network(DLSTM) algorithm cannot perform parallel computing and cannot obtain global information, in this paper, feature extraction and feature processing are firstly carried out…
Deepfakes are the synthesized digital media in order to create ultra-realistic fake videos to trick the spectator. Deep generative algorithms, such as, Generative Adversarial Networks(GAN) are widely used to accomplish such tasks. This…
Motion estimation is one of the core challenges in computer vision. With traditional dual-frame approaches, occlusions and out-of-view motions are a limiting factor, especially in the context of environmental perception for vehicles due to…
The automatic detection of human conflicts through videos is a crucial area in computer vision, with significant applications in monitoring and public safety policies. However, the scarcity of public datasets and the complexity of human…