Related papers: 3D Object Reconstruction from Hand-Object Interact…
Reconstructing 3D object models is playing an important role in many applications in the field of computer vision. Instead of employing a collection of cameras and/or sensors as in many studies, this paper proposes a simple way to build a…
3D reconstruction plays an increasingly important role in modern photogrammetric systems. Conventional satellite or aerial-based remote sensing (RS) platforms can provide the necessary data sources for the 3D reconstruction of large-scale…
Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes. Compared to traditional frame-based cameras, event cameras produce sparse yet…
Most RGB-based hand-object reconstruction methods rely on object templates, while template-free methods typically assume full object visibility. This assumption often breaks in real-world settings, where fixed camera viewpoints and static…
We present an approach that can reconstruct hands in 3D from monocular input. Our approach for Hand Mesh Recovery, HaMeR, follows a fully transformer-based architecture and can analyze hands with significantly increased accuracy and…
We introduce Intrinsic Image Fusion, a method that reconstructs high-quality physically based materials from multi-view images. Material reconstruction is highly underconstrained and typically relies on analysis-by-synthesis, which requires…
We present a technique for simultaneous 3D reconstruction of static regions and rigidly moving objects in a scene. An RGB-D frame is represented as a collection of features, which are points and planes. We classify the features into static…
While data has certainly taken the center stage in computer vision in recent years, it can still be difficult to obtain in certain scenarios. In particular, acquiring ground truth 3D shapes of objects pictured in 2D images remains a…
In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB…
Nowadays, three-dimensional reconstruction is used in various fields like computer vision, computer graphics, mixed reality and digital twin. The three-dimensional reconstruction of cultural heritage objects is one of the most important…
Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this…
Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view…
This paper addresses the problem of reconstructing the surface shape of transparent objects. The difficulty of this problem originates from the viewpoint dependent appearance of a transparent object, which quickly makes reconstruction…
3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in…
Estimating the 3D shape of an object using a single image is a difficult problem. Modern approaches achieve good results for general objects, based on real photographs, but worse results on less expressive representations such as historic…
Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and…
We examine the nature of the 3D image as obtained by replay (or back-propagation) of the object wave from the hologram recording plane to the original object volume. While recording of a hologram involves transferring information from a 3D…
Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary across captured images. This is particularly challenging for…
Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent approaches for full-body reconstruction use a statistic shape model, which is built upon accurate…
Reconstructing 3Ds of hand-object interaction (HOI) is a fundamental problem that can find numerous applications. Despite recent advances, there is no comprehensive pipeline yet for bimanual class-agnostic interaction reconstruction from a…