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Recognizing human actions is a vital task for a humanoid robot, especially in domains like programming by demonstration. Previous approaches on action recognition primarily focused on the overall prevalent action being executed, but we…

Robotics · Computer Science 2019-09-13 Christian R. G. Dreher , Mirko Wächter , Tamim Asfour

Long-term object detection requires the integration of frame-based results over several seconds. For non-deformable objects, long-term detection is often addressed using object detection followed by video tracking. Unfortunately, tracking…

Computer Vision and Pattern Recognition · Computer Science 2021-10-15 Sravani Teeparthi , Venkatesh Jatla , Marios S. Pattichis , Sylvia Celedon Pattichis , Carlos LopezLeiva

Hand pose represents key information for action recognition in the egocentric perspective, where the user is interacting with objects. We propose to improve egocentric 3D hand pose estimation based on RGB frames only by using pseudo-depth…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Wiktor Mucha , Michael Wray , Martin Kampel

The development of visual object tracking has continued for decades. Recent years, as the wide accessibility of the low-cost RGBD sensors, the task of visual object tracking on RGB-D videos has drawn much attention. Compared to conventional…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Xue-Feng Zhu , Tianyang Xu , Xiao-Jun Wu

General object grasping is an important yet unsolved problem in the field of robotics. Most of the current methods either generate grasp poses with few DoF that fail to cover most of the success grasps, or only take the unstable depth image…

Robotics · Computer Science 2021-03-04 Minghao Gou , Hao-Shu Fang , Zhanda Zhu , Sheng Xu , Chenxi Wang , Cewu Lu

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mathias Parger , Chengcheng Tang , Yuanlu Xu , Christopher Twigg , Lingling Tao , Yijing Li , Robert Wang , Markus Steinberger

The use of motion capture has increased from last decade in a varied spectrum of applications like film special effects, controlling games and robots, rehabilitation system, animations etc. The current human motion capture techniques use…

Computer Vision and Pattern Recognition · Computer Science 2018-08-22 Muhammad Yahya , Jawad Ali Shah , Arif Warsi , Kushsairy Kadir , Sheroz Khan , M Izani

Simultaneous Localization and Mapping using RGB-D cameras has been a fertile research topic in the latest decade, due to the suitability of such sensors for indoor robotics. In this paper we propose a direct RGB-D SLAM algorithm with…

Robotics · Computer Science 2017-08-11 Alejo Concha , Javier Civera

Estimating the 3D hand pose from a monocular RGB image is important but challenging. A solution is training on large-scale RGB hand images with accurate 3D hand keypoint annotations. However, it is too expensive in practice. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Zhenyu Wu , Duc Hoang , Shih-Yao Lin , Yusheng Xie , Liangjian Chen , Yen-Yu Lin , Zhangyang Wang , Wei Fan

Understanding physical relations between objects, especially their support relations, is crucial for robotic manipulation. There has been work on reasoning about support relations and structural stability of simple configurations in RGB-D…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Peng Zhang , Xiaoyu Ge , Jochen Renz

In this paper, it is introduced a hand gesture recognition system to recognize the characters in the real time. The system consists of three modules: real time hand tracking, training gesture and gesture recognition using Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2020-11-11 Arpita Vats

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

Video salient object detection aims at discovering the most visually distinctive objects in a video. How to effectively take object motion into consideration during video salient object detection is a critical issue. Existing…

Computer Vision and Pattern Recognition · Computer Science 2019-10-04 Haofeng Li , Guanqi Chen , Guanbin Li , Yizhou Yu

In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variety, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4,000 gesture samples and 800,000 RGB…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Gibran Benitez-Garcia , Jesus Olivares-Mercado , Gabriel Sanchez-Perez , Keiji Yanai

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

Reconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Pengfei Ren , Chao Wen , Xiaozheng Zheng , Zhou Xue , Haifeng Sun , Qi Qi , Jingyu Wang , Jianxin Liao

Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Yuxiang Zhang , Zhe Li , Liang An , Mengcheng Li , Tao Yu , Yebin Liu

Static and dynamic hand movements are basic way for human-machine interactions. To recognize and classify these movements, first these movements are captured by the cameras mounted on the augmented reality (AR) or virtual reality (VR)…

Human-Computer Interaction · Computer Science 2020-04-03 Nizamuddin Maitlo , Yanbo Wang , Chao Ping Chen , Lantian Mi , Wenbo Zhang

3D interacting hand reconstruction is essential to facilitate human-machine interaction and human behaviors understanding. Previous works in this field either rely on auxiliary inputs such as depth images or they can only handle a single…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Yu Rong , Jingbo Wang , Ziwei Liu , Chen Change Loy

Hand gesture detection is a well-explored area in computer vision with applications in various forms of Human-Computer Interactions. In this work, we propose a technique for simultaneous hand gesture classification, handedness detection,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Sichao Li , Sean Banerjee , Natasha Kholgade Banerjee , Soumyabrata Dey