Related papers: Game Theory for Multi-Access Edge Computing: Surve…
Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…
Driven by the visions of Internet of Things and 5G communications, the edge computing systems integrate computing, storage and network resources at the edge of the network to provide computing infrastructure, enabling developers to quickly…
Mobile edge computing (MEC) enables the provision of high-reliability and low-latency applications by offering computation and storage resources in close proximity to end-users. Different from traditional computation task offloading in MEC…
The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision…
The surging development of Artificial Intelligence-Generated Content (AIGC) marks a transformative era of the content creation and production. Edge servers promise attractive benefits, e.g., reduced service delay and backhaul traffic load,…
Multi-access Edge Computing (MEC) is a type of network architecture that provides cloud computing capabilities at the edge of the network. We consider the use case of video surveillance for an university campus running on a 5G-MEC…
Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…
Mobile Edge Caching is a promising technique to enhance the content delivery quality and reduce the backhaul link congestion, by storing popular content at the network edge or mobile devices (e.g. base stations and smartphones) that are…
Extreme Edge Computing (EEC) pushes computing even closer to end users than traditional Multi-access Edge Computing (MEC), harnessing the idle resources of Extreme Edge Devices (EEDs) to enable low-latency, distributed processing. However,…
Integrating mobile edge computing (MEC) and wireless power transfer (WPT) has been regarded as a promising technique to improve computation capabilities for self-sustainable Internet of Things (IoT) devices. This paper investigates a…
Computation task service delivery in a computing-enabled and caching-aided multi-user mobile edge computing (MEC) system is studied in this paper, where a MEC server can deliver the input or output datas of tasks to mobile devices over a…
Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…
Next-generation cellular networks will play a key role in the evolution of different vertical industries. Low latency will be a major requirement in many related uses cases. This requirement is specially challenging in scenarios with high…
Mobile edge computing (MEC) has been considered as a promising technique for internet of things (IoT). By deploying edge servers at the proximity of devices, it is expected to provide services and process data at a relatively low delay by…
The concept of the Metaverse has garnered growing interest from both academic and industry circles. The decentralization of both the integrity and security of digital items has spurred the popularity of play-to-earn (P2E) games, where…
This paper studies a wireless powered mobile edge computing (MEC) system with fluctuating channels and dynamic task arrivals over time. We jointly optimize the transmission energy allocation at the energy transmitter (ET) for WPT and the…
Control of multi-agent systems via game theory is investigated. Assume a system level object is given, the utility functions for individual agents are designed to convert a multi-agent system into a potential game. First, for fixed…
This paper focuses on the issue of energy efficiency in wireless data networks through a game theoretic approach. The case considered is that in which each user is allowed to vary its transmit power, spreading code, and uplink receiver in…
Multi-access Edge Computing (MEC) is expected to act as the enabler for the integration of 5G (and future 6G) communication technologies with cloud-computing-based capabilities at the edge of the network. This will enable low-latency and…
Mobile edge computing (MEC) is considered a novel paradigm for computation-intensive and delay-sensitive tasks in fifth generation (5G) networks and beyond. However, its uncertainty, referred to as dynamic and randomness, from the mobile…