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We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…

Computer Vision and Pattern Recognition · Computer Science 2017-11-30 Ryo Yonetani , Kris M. Kitani , Yoichi Sato

Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Sogand Salehi , Mahdi Shafiei , Teresa Yeo , Roman Bachmann , Amir Zamir

Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 Miao Liu , Lingni Ma , Kiran Somasundaram , Yin Li , Kristen Grauman , James M. Rehg , Chao Li

The challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical…

Robotics · Computer Science 2024-10-28 Hsuan-Kung Yang , Tsung-Chih Chiang , Ting-Ru Liu , Chun-Wei Huang , Jou-Min Liu , Chun-Yi Lee

This paper introduces a novel pipeline to reconstruct the geometry of interacting multi-person in clothing on a globally coherent scene space from a single image. The main challenge arises from the occlusion: a part of a human body is not…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Junuk Cha , Hansol Lee , Jaewon Kim , Nhat Nguyen Bao Truong , Jae Shin Yoon , Seungryul Baek

The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Jingbo Wang , Yu Rong , Jingyuan Liu , Sijie Yan , Dahua Lin , Bo Dai

We are concerned with retrieving a query person from multiple videos captured by a non-overlapping camera network. Existing methods often rely on purely visual matching or consider temporal constraints but ignore the spatial information of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Xin Zhang , Xiaohua Xie , Jianhuang Lai , Wei-Shi Zheng

We present a Polyhedral Scene Generator system which creates a random scene based on a few user parameters, renders the scene from random view points and creates a dataset containing the renderings and corresponding annotation files. We…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Markus D. Solbach , Stephen Voland , Jeff Edmonds , John K. Tsotsos

Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and…

Computer Vision and Pattern Recognition · Computer Science 2022-09-29 Jiale Tao , Biao Wang , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

Towards robust and convenient indoor shopping mall navigation, we propose a novel learning-based scheme to utilize the high-level visual information from the storefront images captured by personal devices of users. Specifically, we…

Computer Vision and Pattern Recognition · Computer Science 2017-02-21 Ziwei Xu , Haitian Zheng , Minjian Pang , Yangchun Zhu , Xiongfei Su , Guyue Zhou , Lu Fang

Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to…

The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…

Computers and Society · Computer Science 2021-10-01 Georgios Pappas , Joshua E. Siegel , Jacob Rutkowski , Andrea Schaaf

Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such…

Computer Vision and Pattern Recognition · Computer Science 2018-06-18 Liqian Ma , Qianru Sun , Stamatios Georgoulis , Luc Van Gool , Bernt Schiele , Mario Fritz

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang

Recent improvements to Generative Adversarial Networks (GANs) have made it possible to generate realistic images in high resolution based on natural language descriptions such as image captions. Furthermore, conditional GANs allow us to…

Computer Vision and Pattern Recognition · Computer Science 2019-01-04 Tobias Hinz , Stefan Heinrich , Stefan Wermter

Human motion retargeting aims to transfer the motion of one person in a "driving" video or set of images to another person. Existing efforts leverage a long training video from each target person to train a subject-specific motion transfer…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Jian Ren , Menglei Chai , Oliver J. Woodford , Kyle Olszewski , Sergey Tulyakov

We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we…

Computer Vision and Pattern Recognition · Computer Science 2018-05-31 Justus Thies , Michael Zollhöfer , Christian Theobalt , Marc Stamminger , Matthias Nießner

Traffic simulations are made more realistic by giving individual drivers intentions, i.e. an idea of where they want to go. One possible implementation of this idea is to give each driver an exact pre-computed path, that is, a sequence of…

adap-org · Physics 2009-10-30 Kai Nagel

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

Virtual try-on system under arbitrary human poses has huge application potential, yet raises quite a lot of challenges, e.g. self-occlusions, heavy misalignment among diverse poses, and diverse clothes textures. Existing methods aim at…

Computer Vision and Pattern Recognition · Computer Science 2019-03-01 Haoye Dong , Xiaodan Liang , Bochao Wang , Hanjiang Lai , Jia Zhu , Jian Yin
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