Related papers: Thin-Slicing Network: A Deep Structured Model for …
Human motion prediction is an increasingly interesting topic in computer vision and robotics. In this paper, we propose a new 2D CNN based network, TrajectoryNet, to predict future poses in the trajectory space. Compared with most existing…
Estimating human poses from videos is critical in human-computer interaction. Joints cooperate rather than move independently during human movement. There are both spatial and temporal correlations between joints. Despite the positive…
Human pose analysis has garnered significant attention within both the research community and practical applications, owing to its expanding array of uses, including gaming, video surveillance, sports performance analysis, and…
In this work, we introduce the challenging problem of joint multi-person pose estimation and tracking of an unknown number of persons in unconstrained videos. Existing methods for multi-person pose estimation in images cannot be applied…
In this paper we consider the problem of human pose estimation in real-world videos of swimmers. Swimming channels allow filming swimmers simultaneously above and below the water surface with a single stationary camera. These recordings can…
Video-based human pose estimation in crowded scenes is a challenging problem due to occlusion, motion blur, scale variation and viewpoint change, etc. Prior approaches always fail to deal with this problem because of (1) lacking of usage of…
The effectiveness of the approaches to predict 3D poses from 2D poses estimated in each frame of a video has been demonstrated for 3D human pose estimation. However, 2D poses without appearance information of persons have much ambiguity…
Most deep pose estimation methods need to be trained for specific object instances or categories. In this work we propose a completely generic deep pose estimation approach, which does not require the network to have been trained on…
Human action recognition in videos is a critical task with significant implications for numerous applications, including surveillance, sports analytics, and healthcare. The challenge lies in creating models that are both precise in their…
Video-based human pose estimation remains challenged by motion blur, occlusion, and complex spatiotemporal dynamics. Existing methods often rely on heatmaps or implicit spatio-temporal feature aggregation, which limits joint topology…
We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…
Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and…
Real-time 3D human pose estimation is crucial for human-computer interaction. It is cheap and practical to estimate 3D human pose only from monocular video. However, recent bone splicing based 3D human pose estimation method brings about…
Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal…
This work proposes a novel pose estimation model for object categories that can be effectively transferred to previously unseen environments. The deep convolutional network models (CNN) for pose estimation are typically trained and…
We present MoVNect, a lightweight deep neural network to capture 3D human pose using a single RGB camera. To improve the overall performance of the model, we apply the teacher-student learning method based knowledge distillation to 3D human…
Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable…
Recovering structure and motion parameters given a image pair or a sequence of images is a well studied problem in computer vision. This is often achieved by employing Structure from Motion (SfM) or Simultaneous Localization and Mapping…
Human poses that are rare or unseen in a training set are challenging for a network to predict. Similar to the long-tailed distribution problem in visual recognition, the small number of examples for such poses limits the ability of…
Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to…