Related papers: Perception Driven Texture Generation
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving…
We propose a novel deep learning framework for animation video resequencing. Our system produces new video sequences by minimizing a perceptual distance of images from an existing animation video clip. To measure perceptual distance, we…
We propose a Transformer-based framework for 3D human texture estimation from a single image. The proposed Transformer is able to effectively exploit the global information of the input image, overcoming the limitations of existing methods…
The recent work of Gatys et al., who characterized the style of an image by the statistics of convolutional neural network filters, ignited a renewed interest in the texture generation and image stylization problems. While their image…
This paper presents a new method for dynamic texture recognition based on spatiotemporal Gabor filters. Dynamic textures have emerged as a new field of investigation that extends the concept of self-similarity of texture image to the…
Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating…
Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment,…
Over the last few decades, psychologists have developed sophisticated formal models of human categorization using simple artificial stimuli. In this paper, we use modern machine learning methods to extend this work into the realm of…
We present Im2SurfTex, a method that generates textures for input 3D shapes by learning to aggregate multi-view image outputs produced by 2D image diffusion models onto the shapes' texture space. Unlike existing texture generation…
Machine learning systems based on deep neural networks, being able to produce state-of-the-art results on various perception tasks, have gained mainstream adoption in many applications. However, they are shown to be vulnerable to…
Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…
With the recent advancement in deep learning, we have witnessed a great progress in single image super-resolution. However, due to the significant information loss of the image downscaling process, it has become extremely challenging to…
To overcome the limitations of original local binary patterns (LBP), this article proposes a new texture descriptor aided by complex networks (CN) and LBP, named CN-LBP. Specifically, we first abstract a texture image (TI) as directed…
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…
Image-generating machine learning models are typically trained with loss functions based on distance in the image space. This often leads to over-smoothed results. We propose a class of loss functions, which we call deep perceptual…
Patch-based methods and deep networks have been employed to tackle image inpainting problem, with their own strengths and weaknesses. Patch-based methods are capable of restoring a missing region with high-quality texture through searching…
Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and…
Click-Through Rate prediction is an important task in recommender systems, which aims to estimate the probability of a user to click on a given item. Recently, many deep models have been proposed to learn low-order and high-order feature…
Building generic robotic manipulation systems often requires large amounts of real-world data, which can be dificult to collect. Synthetic data generation offers a promising alternative, but limiting the sim-to-real gap requires significant…
Data-driven approaches to tactile sensing aim to overcome the complexity of accurately modeling contact with soft materials. However, their widespread adoption is impaired by concerns about data efficiency and the capability to generalize…