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Directly learning to model 4D content, including shape, color, and motion, is challenging. Existing methods rely on pose priors for motion control, resulting in limited motion diversity and continuity in details. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Qitong Yang , Mingtao Feng , Zijie Wu , Shijie Sun , Weisheng Dong , Yaonan Wang , Ajmal Mian

Automatic 3D neuron reconstruction is critical for analysing the morphology and functionality of neurons in brain circuit activities. However, the performance of existing tracing algorithms is hinged by the low image quality. Recently, a…

Image and Video Processing · Electrical Eng. & Systems 2021-09-17 Heng Wang , Chaoyi Zhang , Jianhui Yu , Yang Song , Siqi Liu , Wojciech Chrzanowski , Weidong Cai

Efficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on…

Graphics · Computer Science 2025-11-27 Lorenzo De Rebotti , Emanuele Giacomini , Giorgio Grisetti , Luca Di Giammarino

Deep generative models have been used in recent years to learn coherent latent representations in order to synthesize high-quality images. In this work, we propose a neural network to learn a generative model for sampling consistent indoor…

Computer Vision and Pattern Recognition · Computer Science 2020-08-24 Pulak Purkait , Christopher Zach , Ian Reid

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Tristan Aumentado-Armstrong , Alex Levinshtein , Stavros Tsogkas , Konstantinos G. Derpanis , Allan D. Jepson

Symmetry-aware architectures are central to geometric deep learning. We present a systematic approach for constructing continuous rotationally invariant and equivariant functions using symmetric tensor networks. The proposed framework…

Machine Learning · Computer Science 2026-02-03 Meng Zhang , Chao Wang , Hao Zhang , Shaojun Dong , Lixin He

This paper presents new designs of graph convolutional neural networks (GCNs) on 3D meshes for 3D object segmentation and classification. We use the faces of the mesh as basic processing units and represent a 3D mesh as a graph where each…

Computer Vision and Pattern Recognition · Computer Science 2021-07-01 Wenming Tang Guoping Qiu

We propose an octree guided neural network architecture and spherical convolutional kernel for machine learning from arbitrary 3D point clouds. The network architecture capitalizes on the sparse nature of irregular point clouds, and…

Computer Vision and Pattern Recognition · Computer Science 2019-03-04 Huan Lei , Naveed Akhtar , Ajmal Mian

Convolutional neural networks are constructed with massive operations with different types and are highly computationally intensive. Among these operations, multiplication operation is higher in computational complexity and usually requires…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yulan Guo , Longguang Wang , Wendong Mao , Xiaoyu Dong , Yingqian Wang , Li Liu , Wei An

In modern computer vision, images are typically represented as a fixed uniform grid with some stride and processed via a deep convolutional neural network. We argue that deforming the grid to better align with the high-frequency image…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Jun Gao , Zian Wang , Jinchen Xuan , Sanja Fidler

Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn…

Computer Vision and Pattern Recognition · Computer Science 2018-08-02 Anurag Ranjan , Timo Bolkart , Soubhik Sanyal , Michael J. Black

We present multiresolution tree-structured networks to process point clouds for 3D shape understanding and generation tasks. Our network represents a 3D shape as a set of locality-preserving 1D ordered list of points at multiple…

Computer Vision and Pattern Recognition · Computer Science 2018-07-13 Matheus Gadelha , Rui Wang , Subhransu Maji

Patient-specific hemodynamics assessment could support diagnosis and treatment of neurovascular diseases. Currently, conventional medical imaging modalities are not able to accurately acquire high-resolution hemodynamic information that…

We propose an end-to-end deep learning architecture that produces a 3D shape in triangular mesh from a single color image. Limited by the nature of deep neural network, previous methods usually represent a 3D shape in volume or point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2018-08-06 Nanyang Wang , Yinda Zhang , Zhuwen Li , Yanwei Fu , Wei Liu , Yu-Gang Jiang

We present a deep generative scene modeling technique for indoor environments. Our goal is to train a generative model using a feed-forward neural network that maps a prior distribution (e.g., a normal distribution) to the distribution of…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Zaiwei Zhang , Zhenpei Yang , Chongyang Ma , Linjie Luo , Alexander Huth , Etienne Vouga , Qixing Huang

Generative modeling of 3D shapes has become an important problem due to its relevance to many applications across Computer Vision, Graphics, and VR. In this paper we build upon recently introduced 3D mesh-convolutional Variational…

Machine Learning · Computer Science 2019-06-11 Jake Levinson , Avneesh Sud , Ameesh Makadia

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation…

Previous approaches to generate shapes in a 3D setting train a GAN on the latent space of an autoencoder (AE). Even though this produces convincing results, it has two major shortcomings. As the GAN is limited to reproduce the dataset the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-23 Moritz Ibing , Isaak Lim , Leif Kobbelt

This paper proposes a novel heterogeneous grid convolution that builds a graph-based image representation by exploiting heterogeneity in the image content, enabling adaptive, efficient, and controllable computations in a convolutional…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Ryuhei Hamaguchi , Yasutaka Furukawa , Masaki Onishi , Ken Sakurada
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