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Video restoration (e.g., video super-resolution) aims to restore high-quality frames from low-quality frames. Different from single image restoration, video restoration generally requires to utilize temporal information from multiple…

Computer Vision and Pattern Recognition · Computer Science 2022-06-16 Jingyun Liang , Jiezhang Cao , Yuchen Fan , Kai Zhang , Rakesh Ranjan , Yawei Li , Radu Timofte , Luc Van Gool

High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints - leads to missing information and incomplete surfaces in the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Leif Van Holland , Domenic Zingsheim , Mana Takhsha , Hannah Dröge , Patrick Stotko , Markus Plack , Reinhard Klein

Live-streaming Novel View Synthesis (NVS) from unposed multi-view video remains an open challenge in a wide range of applications. Existing methods for dynamic scene representation typically require ground-truth camera parameters and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Pedro Quesado , Erkut Akdag , Yasaman Kashefbahrami , Willem Menu , Egor Bondarev

In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head…

Computer Vision and Pattern Recognition · Computer Science 2020-03-03 Xinwei Chen , Ali Taleb Zadeh Kasgari , Walid Saad

Multiple-Tree Overlay Streaming has attracted a great amount of attention from researchers in the past years. Multiple-tree streaming is a promising alternative to single-tree streaming in terms of node dynamics and load balancing, among…

Networking and Internet Architecture · Computer Science 2014-04-09 Eduardo Lidanski , Supervisor- Giang Nguyen

This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…

Multimedia · Computer Science 2021-09-29 Lingzhi Zhao , Ying Cui , Zhi Liu , Yunfei Zhang , Sheng Yang

Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…

Networking and Internet Architecture · Computer Science 2018-06-11 Anis Elgabli , Ke Liu , Vaneet Aggarwal

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…

Systems and Control · Electrical Eng. & Systems 2024-10-04 Ali Majlesi Kopaee , Seyed Amir Hajseyedtaghia , Hossein Chitsaz

Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Zhening Xing , Gereon Fox , Yanhong Zeng , Xingang Pan , Mohamed Elgharib , Christian Theobalt , Kai Chen

360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…

Graphics · Computer Science 2019-01-15 Chengzhou Tang , Oliver Wang , Feng Liu , Ping Tan

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

Multimedia · Computer Science 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Liangchen Song , Anpei Chen , Zhong Li , Zhang Chen , Lele Chen , Junsong Yuan , Yi Xu , Andreas Geiger

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

Human-Computer Interaction · Computer Science 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen

In this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel…

Information Theory · Computer Science 2020-01-08 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

End-to-end (E2E) delay is critical for interactive video streaming (IVS) experiences, but remains unsatisfactory for its long-tail distribution caused by periodic large keyframes. Conventional optimization strategies, such as jitter buffer,…

Multimedia · Computer Science 2025-02-10 Xuedou Xiao , Yingying Zuo , Mingxuan Yan , Kezhong Liu , Wei Wang

The integration of advanced video codecs into the streaming pipeline is growing in response to the increasing demand for high quality video content. However, the significant computational demand for advanced codecs like Versatile Video…

Multimedia · Computer Science 2023-12-14 Yiqun Liu , Hadi Amirpour , Mohsen Abdoli , Christian Timmerer , Thomas Guionnet

Utilizing the mmWave band can potentially achieve the high data rate needed for realistic and seamless interaction within a virtual reality (VR) application. To this end, beamforming in both the access point (AP) and head-mounted display…

Signal Processing · Electrical Eng. & Systems 2024-12-05 Rizqi Hersyandika , Qing Wang , Yang Miao , Sofie Pollin

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

Information Theory · Computer Science 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

With increasing advancements in technologies for capturing 360{\deg} videos, advances in streaming such videos have become a popular research topic. However, streaming 360{\deg} videos require high bandwidth, thus escalating the need for…

Multimedia · Computer Science 2021-08-23 Lovish Chopra , Sarthak Chakraborty , Abhijit Mondal , Sandip Chakraborty

In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video…

Graphics · Computer Science 2022-10-19 Colin Groth , Sascha Fricke , Susana Castillo , Marcus Magnor
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