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We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

3D face reconstruction from a single sketch is a critical yet underexplored task with significant practical applications. The primary challenges stem from the substantial modality gap between 2D sketches and 3D facial structures, including:…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Liting Wen , Zimo Yang , Xianlin Zhang , Chi Ding , Mingdao Wang , Xueming Li

Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Xing Di , Vishal M. Patel

Multimodal editing large models have demonstrated powerful editing capabilities across diverse tasks. However, a persistent and long-standing limitation is the decline in facial identity (ID) consistency during realistic portrait editing.…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Yuran Dong , Hang Dai , Mang Ye

A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Davide Cozzolino , Andreas Rössler , Justus Thies , Matthias Nießner , Luisa Verdoliva

Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion…

Graphics · Computer Science 2025-04-01 Feng-Lin Liu , Hongbo Fu , Xintao Wang , Weicai Ye , Pengfei Wan , Di Zhang , Lin Gao

In this paper, we present a novel strategy to design disentangled 3D face shape representation. Specifically, a given 3D face shape is decomposed into identity part and expression part, which are both encoded and decoded in a nonlinear way.…

Computer Vision and Pattern Recognition · Computer Science 2019-03-05 Zi-Hang Jiang , Qianyi Wu , Keyu Chen , Juyong Zhang

Recent facial image synthesis methods have been mainly based on conditional generative models. Sketch-based conditions can effectively describe the geometry of faces, including the contours of facial components, hair structures, as well as…

Graphics · Computer Science 2021-07-20 Shu-Yu Chen , Feng-Lin Liu , Yu-Kun Lai , Paul L. Rosin , Chunpeng Li , Hongbo Fu , Lin Gao

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

Identity preserving editing of faces is a generative task that enables modifying the illumination, adding/removing eyeglasses, face aging, editing hairstyles, modifying expression etc., while preserving the identity of the face. Recent…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Vishal Vinod

The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Guan Luo , Tian-Xing Xu , Ying-Tian Liu , Xiao-Xiong Fan , Fang-Lue Zhang , Song-Hai Zhang

We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Shivangi Aneja , Justus Thies , Angela Dai , Matthias Nießner

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

The transfer of facial expressions from people to 3D face models is a classic computer graphics problem. In this paper, we present a novel, learning-based approach to transferring facial expressions and head movements from images and videos…

Graphics · Computer Science 2021-11-15 Xiao S. Zeng , Surya Dwarakanath , Wuyue Lu , Masaki Nakada , Demetri Terzopoulos

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

The creation of altered and manipulated faces has become more common due to the improvement of DeepFake generation methods. Simultaneously, we have seen detection models' development for differentiating between a manipulated and original…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Sowmen Das , Selim Seferbekov , Arup Datta , Md. Saiful Islam , Md. Ruhul Amin

Caricature is an art form that expresses subjects in abstract, simple and exaggerated view. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with a…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Qianyi Wu , Juyong Zhang , Yu-Kun Lai , Jianmin Zheng , Jianfei Cai

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

Face forgery by deepfake is widely spread over the internet and this raises severe societal concerns. In this paper, we propose a novel video transformer with incremental learning for detecting deepfake videos. To better align the input…

Computer Vision and Pattern Recognition · Computer Science 2021-08-12 Sohail A. Khan , Hang Dai

Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Kelian Baert , Shrisha Bharadwaj , Fabien Castan , Benoit Maujean , Marc Christie , Victoria Abrevaya , Adnane Boukhayma