Related papers: Greedy walks on two lines
The greedy walk is a deterministic walk that always moves from its current position to the nearest not yet visited point. In this paper we consider the greedy walk on an inhomogeneous Poisson point process on the real line. Our primary…
We consider a self-interacting process described in terms of a single-server system with service stations at each point of the real line. The customer arrivals are given by a Poisson point processes on the space-time half plane. The server…
We study a discrete time self interacting random process on graphs, which we call Greedy Random Walk. The walker is located initially at some vertex. As time evolves, each vertex maintains the set of adjacent edges touching it that have not…
Given a Poisson point process on R, assign either one or two marks to each point of this process, independently of the others. We study the motion of a particle that jumps deterministically from its current location to the nearest point of…
We study the behavior of the random walk in a continuum independent long-range percolation model, in which two given vertices $x$ and $y$ are connected with probability that asymptotically behaves like $|x-y|^{-\alpha}$ with $\alpha>d$,…
The change-making problem consists of representing a certain amount of money with the least possible number of coins, from a given, pre-established set of denominations. The greedy algorithm works by choosing the coins of largest possible…
A drawing of a graph is greedy if for each ordered pair of vertices u and v, there is a path from u to v such that the Euclidean distance to v decreases monotonically at every vertex of the path. The existence of greedy drawings has been…
Excited random walk is a process that has a drift to the right whenever it encounters a new vertex. The paper shows that in two dimensions it drifts to the right linearly in time.
Temporal networks come with a wide variety of heterogeneities, from burstiness of event sequences to correlations between timings of node and link activations. In this paper, we set to explore the latter by using greedy walks as probes of…
The following random process on $\Z^4$ is studied. At first visit to a site, the two first coordinates perform a (2-dimensional) simple random walk step. At further visits, it is the last two coordinates which perform a simple random walk…
Consider a transient near-critical (1,2) random walk on the positive half line. We give a criteria for the finiteness of the number of the skipped points (the points never visited) by the random walk. This result generalizes (partially) the…
Consider a randomly-oriented two dimensional Manhattan lattice where each horizontal line and each vertical line is assigned, once and for all, a random direction by flipping independent and identically distributed coins. A deterministic…
Given a Poisson process on a bounded interval, its random geometric graph is the graph whose vertices are the points of the Poisson process and edges exist between two points if and only if their distance is less than a fixed given…
Random walks on graphs can be slow. To speed them up, imagine that at each step instead of choosing the neighbor at random, there is a small probability $\varepsilon>0$ that we can choose it. We show that in this case, at least for graphs…
Greedy embedding (or drawing) is a simple and efficient strategy to route messages in wireless sensor networks. For each source-destination pair of nodes s, t in a greedy embedding there is always a neighbor u of s that is closer to t…
Spider walks are systems of interacting particles. The particles move independently as long as their movement do not violate some given rules describing the relative position of the particles; moves that violate the rules are not realized.…
We pose a new and intriguing question motivated by distributed computing regarding random walks on graphs: How long does it take for several independent random walks, starting from the same vertex, to cover an entire graph? We study the…
We analyze greedy routing in a random graph G_n constructed on the vertex set V = {1, 2, ..., n} embedded in Z. Vertices are inserted according to a uniform random permutation pi, and each newly inserted vertex connects to its nearest…
A graph drawing is $\textit{greedy}$ if, for every ordered pair of vertices $(x,y)$, there is a path from $x$ to $y$ such that the Euclidean distance to $y$ decreases monotonically at every vertex of the path. Greedy drawings support a…
We introduce a new ``greedy cleaning'' model where a star-like state space (containing N half-lines connected by the origin) is covered by a homogeneous Poisson process of ``dust particles'', and N^{\alpha} cleaners/workers proceed with…