Related papers: Adaptive User Perspective Rendering for Handheld A…
Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…
Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the…
Real-world scene perception is typically studied in the laboratory using static picture viewing with restrained head position. Consequently, the transfer of results obtained in this paradigm to real-word scenarios has been questioned. The…
Mixed Reality is increasingly used in mobile settings beyond controlled home and office spaces. This mobility introduces the need for user interface layouts that adapt to varying contexts. However, existing adaptive systems are designed…
Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on…
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…
In the context of view-dependent point-cloud streaming in a scene, our rate allocation is "adaptive" in the sense that it priorities the point-cloud models depending on the camera view and the visibility of the objects and their distance as…
The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing…
The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is…
Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…
Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle…
As the uses of augmented reality (AR) become more complex and widely available, AR applications will increasingly incorporate intelligent features that require developers to understand the user's behavior and surrounding environment (e.g.…
While visual search for targets within a complex scene might benefit from using augmented-reality (AR) head-mounted display (HMD) technologies helping to efficiently direct human attention, imperfectly reliable automation support could…
This paper introduces a framework of gesture recognition operating on the output of an event based camera using the computational resources of a mobile phone. We will introduce a new development around the concept of time-surfaces modified…
We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-tracking for object manipulation. With HandOver, the mouse…
3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…
Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…
With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting…
A single Panorama can be drawn perspectively without distortions in arbitrary viewing directions and field-of-views when the camera position is at the origin. This is a key advantage in VR and virtual tour applications because it enables…
Stereoscopic head-mounted displays (HMDs) render and present binocular images to create an egocentric, 3D percept to the HMD user. Within this render and presentation pipeline there are potential rendering camera and viewing position errors…