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We present an overview of some recent efforts aimed at the development of Choreographic Programming, a programming paradigm for the production of concurrent software that is guaranteed to be correct by construction from global descriptions…
Differential Dynamic Programming is an optimal control technique often used for trajectory generation. Many variations of this algorithm have been developed in the literature, including algorithms for stochastic dynamics or state and input…
Modern systems evolve in unpredictable environments and have to continuously adapt their behavior to changing conditions. The "DReAM" (Dynamic Reconfigurable Architecture Modeling) framework, has been designed for modeling reconfigurable…
Low-rank Deconvolution (LRD) has appeared as a new multi-dimensional representation model that enjoys important efficiency and flexibility properties. In this work we ask ourselves if this analytical model can compete against Deep Learning…
We present a learning-based approach with pose perceptual loss for automatic music video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of almost any given music. To achieve this, we firstly…
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…
Controlling the degree of stylization in the Neural Style Transfer (NST) is a little tricky since it usually needs hand-engineering on hyper-parameters. In this paper, we propose the first deep Reinforcement Learning (RL) based architecture…
This work presents computational methods for transferring body movements from one person to another with videos collected in the wild. Specifically, we train a personalized model on a single video from the Internet which can generate videos…
Continual learning~(CL) is a field concerned with learning a series of inter-related task with the tasks typically defined in the sense of either regression or classification. In recent years, CL has been studied extensively when these…
The redundancy of Convolutional neural networks not only depends on weights but also depends on inputs. Shuffling is an efficient operation for mixing channel information but the shuffle order is usually pre-defined. To reduce the…
Representation learning on dynamic graphs requires capturing complex dependencies that evolve across both time and structure. Existing approaches typically adopt fixed temporal decay schemes or predetermined structural propagation depths,…
The Dynamic-Mode Decomposition (DMD) is a well established data-driven method of finding temporally evolving linear-mode decompositions of nonlinear time series. Traditionally, this method presumes that all relevant dimensions are sampled…
This paper presents a framework to automate the labelling process for gestures in musical performance videos with a 3D Convolutional Neural Network (CNN). While this idea was proposed in a previous study, this paper introduces several…
In this paper, we are interested in self-supervised learning the motion cues in videos using dynamic motion filters for a better motion representation to finally boost human action recognition in particular. Thus far, the vision community…
This article presents our generative model for rhythm action games together with applications in business operations. Rhythm action games are video games in which the player is challenged to issue commands at the right timings during a…
Current approaches for activity recognition often ignore constraints on computational resources: 1) they rely on extensive feature computation to obtain rich descriptors on all frames, and 2) they assume batch-mode access to the entire test…
Actor-critic deep reinforcement learning (DRL) algorithms have recently achieved prominent success in tackling various challenging reinforcement learning (RL) problems, particularly complex control tasks with high-dimensional continuous…
The robotic systems continuously interact with complex dynamical systems in the physical world. Reliable predictions of spatiotemporal evolution of these dynamical systems, with limited knowledge of system dynamics, are crucial for…
In the backdrop of increasing data requirements of Deep Neural Networks for object recognition that is growing more untenable by the day, we present Developmental PreTraining (DPT) as a possible solution. DPT is designed as a…
We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…