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This paper is concerned with continuous-time pursuit and evasion games. Typically, we have a lion and a man in a metric space: they have the same speed, and the lion wishes to catch the man while the man tries to evade capture. We are…

Optimization and Control · Mathematics 2009-09-15 B. Bollobás , I. Leader , M. Walters

Hedge has been proposed as an adaptive scheme, which guides an agent's decision in resource selection and distribution problems that can be modeled as a multi-armed bandit full information game. Such problems are encountered in the areas of…

Machine Learning · Computer Science 2018-12-10 Miltiades E. Anagnostou , Maria A. Lambrou

Notion of strategy in game theory is static and presumably constructed before the game play. The static, pre-determined notion of strategies falls short analyzing perfect information games. Because, we, people, do not strategize as such…

Computer Science and Game Theory · Computer Science 2011-07-26 Can Baskent

In this paper, we analyze the convergence properties of the Lion optimizer. First, we establish that the Lion optimizer attains a convergence rate of $\mathcal{O}(d^{1/2}T^{-1/4})$ under standard assumptions, where $d$ denotes the problem…

Machine Learning · Computer Science 2025-08-19 Wei Jiang , Lijun Zhang

The stable marriage problem, as addressed by Gale and Shapely [1] consists of providing a bipartite matching between n " boys " and n " girls "-each of whom have a totally ordered preference list over the other set-such that there exists no…

Computer Science and Game Theory · Computer Science 2016-08-30 Mircea Adrian Digulescu

The k-center problem is a fundamental problem we often face when considering complex service systems. Typical challenges include the placement of warehouses in logistics or positioning of servers for content delivery networks. We previously…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-06-02 Tobias Uhlig , Peter Hillmann , Oliver Rose

In the context of investment analysis, we formulate an abstract online computing problem called a planning game and develop general tools for solving such a game. We then use the tools to investigate a practical buy-and-hold trading problem…

Computational Engineering, Finance, and Science · Computer Science 2007-05-23 Gen-Huey Chen , Ming-Yang Kao , Yuh-Dauh Lyuu , Hsing-Kuo Wong

We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…

Combinatorics · Mathematics 2014-05-15 Natasha Komarov , Peter Winkler

Adapting methods introduced by Steven Smale, we describe good strategies for a symmetric version of the Iterated Prisoner's Dilemma with n players.

Dynamical Systems · Mathematics 2018-02-13 Ethan Akin , Slawomir Plaskacz , Joanna Zwierzchowska

We study the following question dating back to J.E. Littlewood (1885-1977): Can two lions catch a man in a bounded area with rectifiable lakes? The lions and the man are all assumed to be points moving with at most unit speed. That the…

Computational Geometry · Computer Science 2021-03-01 Mikkel Abrahamsen , Jacob Holm , Eva Rotenberg , Christian Wulff-Nilsen

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

Computer Science and Game Theory · Computer Science 2010-06-09 Oliver Friedmann , Martin Lange

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

Multiagent Systems · Computer Science 2024-09-17 Shinkyu Park

We propose a continuous version of the classical Gale--Berlekamp switching game. We also study a weighted version of this new continuous game. The main results of this paper concern growth estimates for the corresponding optimization…

Combinatorics · Mathematics 2020-03-16 Daniel Pellegrino , Janiely Silva , Eduardo V. Teixeira

This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of…

Computer Science and Game Theory · Computer Science 2024-11-12 Tathagata Banerjee , Diganta Mukherjee

Often adaptive, distributed control can be viewed as an iterated game between independent players. The coupling between the players' mixed strategies, arising as the system evolves from one instant to the next, is determined by the system…

Multiagent Systems · Computer Science 2007-05-23 David H. Wolpert , Stefan Bieniawski

This work investigates the online machine learning problem of prediction with expert advice in an adversarial setting through numerical analysis of, and experiments with, a related partial differential equation. The problem is a repeated…

Numerical Analysis · Mathematics 2025-04-09 Jeff Calder , Nadejda Drenska , Drisana Mosaphir

MANIAC Challenge raises a problem of game theory, different players strategies intertwine and the success of any player is dependent on the actions of all players in the system. A truly fair scenario is when all the strategies are…

Networking and Internet Architecture · Computer Science 2014-01-08 Cristian Chilipirea , Andreea-Cristina Petre , Ciprian Dobre

This paper proposes an optimization algorithm based on how human fight and learn from each duelist. Since this algorithm is based on population, the proposed algorithm starts with an initial set of duelists. The duel is to determine the…

Neural and Evolutionary Computing · Computer Science 2015-12-03 Totok Ruki Biyanto , Henokh Yernias Fibrianto , Gunawan Nugroho , Erny Listijorini , Titik Budiati , Hairul Huda

Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy…

Computer Science and Game Theory · Computer Science 2023-09-06 Tom van Dijk , Georg Loho , Matthew Maat

In this paper we study a mean field model for discrete time, finite number of states, dynamic games. These models arise in situations that involve a very large number of agents moving from state to state according to certain optimality…

Optimization and Control · Mathematics 2009-03-10 Diogo A. Gomes , Joana Mohr , Rafael R. Souza
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